The first post tells you that any driver build 34XX-38XX do not work. This is also mentioned every page, if not every other page.. Update your drivers.
If you have Intel HD 4200-5400 (4th Gen) you have to use driver build 4080. With 4th Gen 41XX-42XX crash (but are fine with 2nd gen & 3rd gen).
LOOK HERE I have been LOOKING at my computer hard AND soft were and I HAVE official GPU manufacturer drivers! And you lot going to test your stuff or am I?? If you have not tested your stuff on Ubuntu witch you have not because it does not work then it is YOUR stuff for YOUR soft where. test your stuff out and do it properly. NOW this is the last time I am going to reply on THIS page and don't bother replying
You haven't posted anything with system specs, or screenshots of your installed drivers & versions.
If you cannot provide proof, than we cannot help you. You are only limiting yourself.
We know what we have seen in the past, there are many users that use MC + OF + Shaders on Linux-based systems, without problems. Drivers are a huge concern, cross-platform.
If you want to walk away, do so quietly and respectfully.
The software has been tested, it works, bottom line. I'm sorry that it doesn't work for you, that sucks. We are here to help, but you need to accept the help, and give back what is needed. This, you have not done.
LOOK HERE I have been LOOKING at my computer hard AND soft were and I HAVE official GPU manufacturer drivers! And you lot going to test your stuff or am I?? If you have not tested your stuff on Ubuntu witch you have not because it does not work then it is YOUR stuff for YOUR soft where. test your stuff out and do it properly. NOW this is the last time I am going to reply on THIS page and don't bother replying
Im sorry for disturbing your inner peace and security. I did some looking and past help comments and only you arw facing this problem with the graphics card. Noone else has had your card and said any problems. Im sorry, if you could send the crash log we can take a look. But you better not act like you know everything because sadly, you dont when it comes to shaders mod and graphics, cores in computers. If you would LIKE help, then leave all your pc specs and your crash log. If you want to think you know it all, dont reply back.
Hello everyone, I'm looking for a little help with a bug fix please.
I had this issue once before over a year ago with SEUS, but I can't remember the cause and the search bar on the forum is broken as all hell at the moment, so I can't find any posts regarding it either.
It's the "Glowing Spiders" issue. I'm getting it with KUDA 5.0.5, (Entire body glowing not just eyes).
Hello everyone, I'm looking for a little help with a bug fix please.
I had this issue once before over a year ago with SEUS, but I can't remember the cause and the search bar on the forum is broken as all hell at the moment, so I can't find any posts regarding it either.
It's the "Glowing Spiders" issue. I'm getting it with KUDA 5.0.5, (Entire body glowing not just eyes).
Can anyone help please?
Thanks
Hmmmmm, interesting. Well kuda doesnt have glowing eyes.try using the official release which is v5.0.6 because 5.0.5 has bugs. Do you have bloom rnablwd? Can you send a pic plz?
ShadersMod v2.4.12 Installer for Minecraft 1.8 (updated 2015-06-30) Downloaddownload page
Note
-- It can work with OptiFine_1.8.0_HD_U_D5 but AA, AF, Fast Render, Natural Texture must be OFF.
---- Install OptiFine and turn off AA, AF, Fast Render, Natural Texture before install ShadersMod.
-- Forge 1487 can load it from mods folder.
---- It is normal that ShadersMod does not appear in Forge/FML mod list.
-- This is compatible with Forge 1486 but you cannot use it with OptiFine_1.8.0_HD_U_D2 at the same time.
Recent Change
-- Fixed compatibility with Forge 1486
-- Improved installer a little. Allow installation even if Minecraft 1.8 jar has not been downloaded.
Known issues
-- Mobs do not flash red when hit. Creepers do not flash when they are about to explode.
-- Vanilla lighting are not completely eliminated when "old lighting" option is off.
-- Poor performance chunk clipping
-- Crash while toggling normal map or specular map
-- Not compatible with some OptiFine features (AA, AF, Fast Render, Natural Texture).
How to install (without Forge)
1. Before running ShadersMod installer:
1.1 Run Minecraft Launcher.
1.2 You should run Minecraft "1.8" at least once and close it.
1.3 Close Minecraft Launcher.
2. Run ShadersMod installer
2A. In Windows Explorer, double-click ShadersMod-v2.4.12mc1.8.jar
2B. Alternatively, you may run java from command line or batch file.
---- This is the command to use "java -jar ShadersMod-v2.4.12mc1.8.jar"
---- You may have to use full path to java.exe if it is not in your PATH environment.
3. After you run installer successfully:
3.1 Open Minecraft Launcher. Select Profile 1.8-ShadersMod and click Play.
3.2 Open Option screen. There should be Shaders button. Click it to open Shaders screen.
How to install (with Forge)
1. Open mods folder in your minecraft game directory.
2. Copy ShadersMod-v2.4.12mc1.8.jar to mods/1.8 subfolder in your game folder.
You also need shaderpack for use with this mod.
-- Download and copy shaderpack zip file to shaderpacks folder in game directory.
---- There is a button in Shaders screen to open shaderpacks folder.
-- You can select shaderpack in Shaders screen.
Source code ShadersMod v2.4.12 for Minecraft 1.8 link
So I am having a doozy of a time with this. I'm sure someone, somewhere has solved this, but I am not about to go through 571 pages to check-- I hope you'll understand.
I'm running Minecraft version 1.7.10, I've downloaded v2.3.28 for Forge, I followed all the given installation instructions. I can run Forge without Shaders Mod, and I can run Shaders without Forge, so I know it's these two that aren't getting along. I'll get to the Forge loading screen, it'll do its think for a few seconds, and then crash.
Edit: Oh, and my Forge profile is running version "1.7.10-Forge 10.13.4.1481-1.7.10".
The crash log is as such:
---- Minecraft Crash Report ----
// Ouch. That hurt
java.lang.NullPointerException: Stitching texture atlas
at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:464)
at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:464)
at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)
-- Texture being stitched together --
Details:
Atlas path: textures/blocks
Sprite: TextureAtlasSprite{name='missingno', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=3.125E-4, u1=0.9996875, v0=3.125E-4, v1=0.9996875}
Stacktrace:
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 139805568 bytes (133 MB) / 262467584 bytes (250 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCH Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCH jcanimation{1.2.4} [JCAnimationAPI] (JurassiCraft-1.4.1.jar)
UCH llibrary{0.2.0-1.7.10} [LLibrary] (LLibrary-0.2.0-1.7.10.jar)
UCH jurassicraft{1.4.1} [JurassiCraft] (JurassiCraft-1.4.1.jar)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.4.13283 Compatibility Profile Context 14.501.1003.0' Renderer: 'AMD Radeon HD 6900 Series'
Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 6900 Series GL version 4.4.13283 Compatibility Profile Context 14.501.1003.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [[1.6.1]Dokucraft TSC High.zip] Current Language: Australian English (Australia)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: On (16)
Hmmmmm, interesting. Well kuda doesnt have glowing eyes.try using the official release which is v5.0.6 because 5.0.5 has bugs. Do you have bloom rnablwd? Can you send a pic plz?
Thanks for your reply.
I can't running KUDA 5.0.6, well not can't, but really don't want to. I've spent hours and hours tweaking and perfecting 5.0.5 for my personal taste, plus although 5.0.6 only has small changes mainly to the weather, but for some reason it causes FPS drops and really erratic FPS for me. It's really strange, I can't work out what causes it.
Oh and yes the glow spiders was an issue before I started tweaking.
ive followed all instructions on how to download it. but when it shows on my desktop its not the installer.. its showing as a zip file so i cant install it. please help ive been trying for hours to get this to work but cant
I can't running KUDA 5.0.6, well not can't, but really don't want to. I've spent hours and hours tweaking and perfecting 5.0.5 for my personal taste, plus although 5.0.6 only has small changes mainly to the weather, but for some reason it causes FPS drops and really erratic FPS for me. It's really strange, I can't work out what causes it.
Oh and yes the glow spiders was an issue before I started tweaking.
I've tried Bloom enabled and disabled.
Screenshot:
This might be worth a try. Instead of using the forum search, try typing your search in the address bar like this:
Click "repeat the search with the omitted results included."
(The only reason I used lmgtfy is because the board was making a mess trying to turn that text into links.)
Thank you, I'll give it a try because the forums search bar is broken as all hell and has been for a while. I searched the Biomes O'Plenty thread last week for the word "Biomes", it gave me 1 result..... 1! LOL I could see the word Biomes about 25 times just on the last page alone
I have discovered that the only spiders that are glowing are ones added by a Mod, Vanilla spiders do Not glow
Does this help at all?? Even if no one knows of a fix, I would be interested to learn how and why this happens, as I've seen dozens and dozens of people report similar issues with glowing items added by mods, and also on Enchanted Armor and Weapons with some texture packs.
I've searched and can only find that this "Used" to be an issue in much older versions of the shader core.
Wasn't that discussed months ago? At least in relation to SEUS.
EDIT: Read the whole page finally ... need to wake up. Lousy nightshift.
The shaderpack has custom lighting for blocks/entities that require lightmap textures. Those are available for all vanilla stuff, but almost no mod has them. Along with most standard resource packs.
End result: everything mod added glows uniformly.
Thanks grimallq, yeah now I know it's just "mod added" spiders and not vanilla, I understand and this makes complete sense.
Damn, I used to advise people of this exact thing on the SEUS thread 18 months ago. Seems I have forgotten a loooot of stuff in my absence from Minecraft
select the profile "shaders" in mcpatcher and enable cit and ctm for it. then patch it as new version (e.g.: mcpatcher+shaders)
and select that one in the mc launcher
I want mcpatcher and shaders too, but I can't see shaders in the versions... I refreshed the version list and it still doesn't work.
I know this is an old post, but any 2015 people foruming please help!
Rollback Post to RevisionRollBack
Sword art online is okay... Don't noscope me. (▀̿Ĺ̯▀̿ ̿) ▄︻̷̿┻̿═━一 ಠ_ಠ ¯\_(ツ)_/¯ [̲̅$̲̅(̲̅5̲̅)̲̅$̲̅]
Hey karyonix, could you add support for CSM/PSSM in the shaders mod? I'd like to do some performance optimizations for my shader. thanks in advance.
Change Forge version
Well, we would need to know specific system specs to send you the correct link.
Most important, the model & name of your processor.
If you hold the windows key and press R, type in dxdiag, and press OK.
On the 1st tab, list the processor field there. You can also go to the display (2nd) tab, and list the name & manufacturer.
You haven't posted anything with system specs, or screenshots of your installed drivers & versions.
If you cannot provide proof, than we cannot help you. You are only limiting yourself.
We know what we have seen in the past, there are many users that use MC + OF + Shaders on Linux-based systems, without problems. Drivers are a huge concern, cross-platform.
If you want to walk away, do so quietly and respectfully.
The software has been tested, it works, bottom line. I'm sorry that it doesn't work for you, that sucks. We are here to help, but you need to accept the help, and give back what is needed. This, you have not done.
Im sorry for disturbing your inner peace and security. I did some looking and past help comments and only you arw facing this problem with the graphics card. Noone else has had your card and said any problems. Im sorry, if you could send the crash log we can take a look. But you better not act like you know everything because sadly, you dont when it comes to shaders mod and graphics, cores in computers. If you would LIKE help, then leave all your pc specs and your crash log. If you want to think you know it all, dont reply back.
Hello everyone, I'm looking for a little help with a bug fix please.
I had this issue once before over a year ago with SEUS, but I can't remember the cause and the search bar on the forum is broken as all hell at the moment, so I can't find any posts regarding it either.
It's the "Glowing Spiders" issue. I'm getting it with KUDA 5.0.5, (Entire body glowing not just eyes).
Can anyone help please?
Thanks
Hmmmmm, interesting. Well kuda doesnt have glowing eyes.try using the official release which is v5.0.6 because 5.0.5 has bugs. Do you have bloom rnablwd? Can you send a pic plz?
ShadersMod v2.4.12 Installer for Minecraft 1.8 (updated 2015-06-30)
Download download page
Note
-- It can work with OptiFine_1.8.0_HD_U_D5 but AA, AF, Fast Render, Natural Texture must be OFF.
---- Install OptiFine and turn off AA, AF, Fast Render, Natural Texture before install ShadersMod.
-- Forge 1487 can load it from mods folder.
---- It is normal that ShadersMod does not appear in Forge/FML mod list.
-- This is compatible with Forge 1486 but you cannot use it with OptiFine_1.8.0_HD_U_D2 at the same time.
Recent Change
-- Fixed compatibility with Forge 1486
-- Improved installer a little. Allow installation even if Minecraft 1.8 jar has not been downloaded.
Known issues
-- Mobs do not flash red when hit. Creepers do not flash when they are about to explode.
-- Vanilla lighting are not completely eliminated when "old lighting" option is off.
-- Poor performance chunk clipping
-- Crash while toggling normal map or specular map
-- Not compatible with some OptiFine features (AA, AF, Fast Render, Natural Texture).
How to install (without Forge)
1. Before running ShadersMod installer:
1.1 Run Minecraft Launcher.
1.2 You should run Minecraft "1.8" at least once and close it.
1.3 Close Minecraft Launcher.
2. Run ShadersMod installer
2A. In Windows Explorer, double-click ShadersMod-v2.4.12mc1.8.jar
2B. Alternatively, you may run java from command line or batch file.
---- This is the command to use "java -jar ShadersMod-v2.4.12mc1.8.jar"
---- You may have to use full path to java.exe if it is not in your PATH environment.
3. After you run installer successfully:
3.1 Open Minecraft Launcher. Select Profile 1.8-ShadersMod and click Play.
3.2 Open Option screen. There should be Shaders button. Click it to open Shaders screen.
How to install (with Forge)
1. Open mods folder in your minecraft game directory.
2. Copy ShadersMod-v2.4.12mc1.8.jar to mods/1.8 subfolder in your game folder.
You also need shaderpack for use with this mod.
-- Download and copy shaderpack zip file to shaderpacks folder in game directory.
---- There is a button in Shaders screen to open shaderpacks folder.
-- You can select shaderpack in Shaders screen.
Source code ShadersMod v2.4.12 for Minecraft 1.8
link
You are right.
For shaders, will you eventually add the ability to control entities by id like how we could control blocks by id?
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
So I am having a doozy of a time with this. I'm sure someone, somewhere has solved this, but I am not about to go through 571 pages to check-- I hope you'll understand.
I'm running Minecraft version 1.7.10, I've downloaded v2.3.28 for Forge, I followed all the given installation instructions. I can run Forge without Shaders Mod, and I can run Shaders without Forge, so I know it's these two that aren't getting along. I'll get to the Forge loading screen, it'll do its think for a few seconds, and then crash.
Edit: Oh, and my Forge profile is running version "1.7.10-Forge 10.13.4.1481-1.7.10".
The crash log is as such:
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 6/30/15 6:02 PM
Description: Stitching texture atlas
java.lang.NullPointerException: Stitching texture atlas
at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:464)
at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:464)
at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)
-- Texture being stitched together --
Details:
Atlas path: textures/blocks
Sprite: TextureAtlasSprite{name='missingno', frameCount=1, rotated=false, x=0, y=0, height=32, width=32, u0=3.125E-4, u1=0.9996875, v0=3.125E-4, v1=0.9996875}
Stacktrace:
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283)
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)
-- Resource location being registered --
Details:
Resource location: minecraft:textures/atlas/blocks.png
Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71)
at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 139805568 bytes (133 MB) / 262467584 bytes (250 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCH Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCH jcanimation{1.2.4} [JCAnimationAPI] (JurassiCraft-1.4.1.jar)
UCH llibrary{0.2.0-1.7.10} [LLibrary] (LLibrary-0.2.0-1.7.10.jar)
UCH jurassicraft{1.4.1} [JurassiCraft] (JurassiCraft-1.4.1.jar)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.4.13283 Compatibility Profile Context 14.501.1003.0' Renderer: 'AMD Radeon HD 6900 Series'
Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 6900 Series GL version 4.4.13283 Compatibility Profile Context 14.501.1003.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [[1.6.1]Dokucraft TSC High.zip] Current Language: Australian English (Australia)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: On (16)
Thanks for your reply.
I can't running KUDA 5.0.6, well not can't, but really don't want to. I've spent hours and hours tweaking and perfecting 5.0.5 for my personal taste, plus although 5.0.6 only has small changes mainly to the weather, but for some reason it causes FPS drops and really erratic FPS for me. It's really strange, I can't work out what causes it.
Oh and yes the glow spiders was an issue before I started tweaking.
I've tried Bloom enabled and disabled.
Screenshot:
ive followed all instructions on how to download it. but when it shows on my desktop its not the installer.. its showing as a zip file so i cant install it. please help ive been trying for hours to get this to work but cant
This might be worth a try. Instead of using the forum search, try typing your search in the address bar like this:
site:http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604-shaders-mod-updated-by-karyonix: glow spiders
site:www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1280299-sonic-ethers-unbelievable-shaders-v10-1: glow spider
Click "repeat the search with the omitted results included."
(The only reason I used lmgtfy is because the board was making a mess trying to turn that text into links.)
edit: Grimallq just confirmed what I understood the problem to be. Yes, I remember a previous discussion.
Thank you, I'll give it a try because the forums search bar is broken as all hell and has been for a while. I searched the Biomes O'Plenty thread last week for the word "Biomes", it gave me 1 result..... 1! LOL I could see the word Biomes about 25 times just on the last page alone
[Update: New Info On My Glowing Spiders Issue]
I have discovered that the only spiders that are glowing are ones added by a Mod, Vanilla spiders do Not glow
Does this help at all?? Even if no one knows of a fix, I would be interested to learn how and why this happens, as I've seen dozens and dozens of people report similar issues with glowing items added by mods, and also on Enchanted Armor and Weapons with some texture packs.
I've searched and can only find that this "Used" to be an issue in much older versions of the shader core.
Thanks grimallq, yeah now I know it's just "mod added" spiders and not vanilla, I understand and this makes complete sense.
Damn, I used to advise people of this exact thing on the SEUS thread 18 months ago. Seems I have forgotten a loooot of stuff in my absence from Minecraft
For Anyone Who Are Interested On Basic Shaders, I Will Be Releasing "GLSL Bias Shader" On July 12, 2015 (7-12-15) (And It's Not Water Shader Mod)
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Sample Screenshot:
I want mcpatcher and shaders too, but I can't see shaders in the versions... I refreshed the version list and it still doesn't work.
I know this is an old post, but any 2015 people foruming please help!
Sword art online is okay... Don't noscope me. (▀̿Ĺ̯▀̿ ̿) ▄︻̷̿┻̿═━一 ಠ_ಠ ¯\_(ツ)_/¯ [̲̅$̲̅(̲̅5̲̅)̲̅$̲̅]
You have to dbl-click on the shadersmod-1.8-2.4.12.jar and install it with MC1.8 as a base.
The run MCPatcher, click the necessary options, and chain it to the 'shaders' profile that was created in the 1st step.
Sounds pretty simple to me.
Shaders works fine with OF 1.8 HD U D2 (both with forge and without). You don't need MCPatcher.