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attempt fix on ntpd locker
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‎Resources/Prototypes/_Arc/Structures/Misc/lockers.yml‎

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description: It's a personal storage unit for NTPD gear.
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components:
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- type: Appearance
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- type: Sprite
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sprite: _Arcadis/Structure/locker.rsi
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noRot: true
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layers:
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- state: generic
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map: ["enum.StorageVisualLayers.Base"]
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- state: generic_door
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map: ["enum.StorageVisualLayers.Door"]
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- state: locked
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map: ["enum.LockVisualLayers.Lock"]
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shader: unshaded
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- state: welded
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visible: false
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map: ["enum.WeldableLayers.BaseWelded"]
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- state: paper
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visible: false
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sprite: Structures/Storage/closet_labels.rsi
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offset: "-0.065,0"
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map: ["enum.PaperLabelVisuals.Layer"]
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- type: EntityStorageVisuals
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stateBaseClosed: NTPD
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stateDoorOpen: NTPD_open
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Made by gulo for Arcadis station",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "closet"
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},
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{
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"name": "closet_door"
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},
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{
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"name": "closet_open"
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},
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{
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"name": "welded"
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},
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{
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"name": "NTPD"
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},
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{
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"name": "NTPD_door"
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},
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{
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"name": "NTPD_open"
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}
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]
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}
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