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Post-release bugfixes: Batch 1
This commit fixes the following bugs: - A guy in Celadon University was stuck in a tree due to being placed on the wrong tile. - It was possible to walk out of bounds in Mt. Moon Crater due to buggy collision near the bottom of the map - Hi Jump Kick had a slightly glitched animation - It was possible to walk into a specific rock in both Cerulean Cave and Garnet Cavern. This was a vanilla bug too, but I'm fixing it proper now. - There was no signpost outside Bill's Lighthouse where there should've been. - Fixed two errors in the README - The Fissure TM was not purchasable at the Citrine Rocket house - Even if you had picked one of the original starters, you could still get the Charmander and Squirtle gifts as the NPCs would show up regardless. - Trying to get the Squirtle gift with a full party and box would lock you out from getting it - Fixed a text issue in Celadon Uni where the professor states the wrong TM - Fixed two text issues in Silph Co
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‎README.md‎

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@@ -183,7 +183,7 @@ QoL Enhancements
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- Running Shoes activate by holding B. Also works with the bike and Surf.
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- Fast text has no frame delay between text scrolling, doubling the scroll speed. It's also been made the default option, so you don't need to go into the Options menu for it.
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- "Instatext" has also been made a selectable feature, courtesy of BlueZangoose.
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- The Old and Good Rods have been removed, and the Super Rod, now called the Fishing Rod, is obtained in Pewter City. All fishing encounter tables have been altered to roughly match the levels of the surrounding routes.
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- The Old and Good Rods have been removed, and the Super Rod, now called the Fishing Rod, is obtained on Route 24. All fishing encounter tables have been altered to roughly match the levels of the surrounding routes.
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- The Elite Four and Champion now have improved teams in the post-game. The Elite Four will use refight text based on their LGPE appearances.
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- Plus, upon defeating the Elite Four, Legendary Pokemon encounters are reset, like in later games!
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- Traded Pokemon ("Outsiders") can now be nicknamed at the Name Rater's House.
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Known Bugs
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====
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- Trying to teach a TM/HM twice in a row may cause a game crash, so it's advised to save when teaching moves.
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- Occasionally, saving and reloading in a building will cause the border tile to completely change, in some cases letting you walk out of bounds.
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- Trying to Surf from the overworld on Cycling Road has an invisible textbox stopping you, but just pressing A again lets you regain control.
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- Jumping from a specific tile off a ledge in Cerulean City causes you to land on a fence. This is being kept in, because it's funny.
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Evolution Methods for new Pokemon
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====
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* erosunica - Assistance with developing Celadon University & Citrine City, plus sources for various subjects.
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* Chatot4444 - Assisting with gym scaling code.
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* Enigami - Reworking the Battle Tent's RestoreTeam code to make it work properly.
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* HeadBoiSkye - Helped with writing NPC dialogue and Pokédex entries for new Pokémon such as Gyopin.
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* HeadBoiSkye - Helped with writing NPC dialogue and Pokédex entries for new Pokémon such as Orfry.
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* ZumiIsawhat? - Restorations of prototype OST.
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* FrenchOrange - Reconstructions of various overworld prototype sprites.
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* Helix Chamber (RacieBeep & Orchid) - Prototype Pokémon sprites. Precise credits are available [here](https://cdn.discordapp.com/attachments/1014321591657709569/1015347305483878521/unknown.png) and below.

‎data/maps/objects/CeladonUniversityOutside.asm‎

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object_event 25, 27, SPRITE_SUPER_NERD, WALK, LEFT, 2 ; trainer
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object_event 9, 6, SPRITE_GAMBLER, WALK, DOWN, 3 ; trainer
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object_event 25, 20, SPRITE_SUPER_NERD, WALK, DOWN, 4 ; trainer
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object_event 4, 27, SPRITE_FISHER, WALK, LEFT, 5 ; Original SPRITE_ROCKER replaced. Reason: maximum of 10 sprites per set
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object_event 10, 28, SPRITE_FISHER, WALK, LEFT, 5 ; Original SPRITE_ROCKER replaced. Reason: maximum of 10 sprites per set
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object_event 33, 16, SPRITE_GIRL, WALK, DOWN, 6 ; Original SPRITE_BEAUTY replaced. Reason: same as above
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object_event 7, 22, SPRITE_MAGIKARP, WALK, RIGHT, 7 ; Static sprite. Reason: same as above and used the slot 11
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object_event 34, 25, SPRITE_MAGIKARP, WALK, LEFT, 7 ; Static sprite. Reason: same as above

‎data/maps/objects/MtMoonCrater.asm‎

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db $41 ; border block
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‎data/moves/animations.asm‎

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battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
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battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
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battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
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battle_anim TAKE_DOWN, SUBANIM_0_STAR_ASCENDING, 1, 6
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battle_anim TAKE_DOWN, SUBANIM_0_STAR_ASCENDING, 0, 8
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battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
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battle_anim NO_MOVE, SE_SLIDE_MON_DOWN
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battle_anim NO_MOVE, SE_SHOW_MON_PIC

‎maps/CeruleanCave1F.blk‎

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"||b -}f N_vvvvvvvv#vvvvr}|qvv,-Xv=,vtfvvvfvf+}_ "vv-
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"||b -}f} N_vvvvvvvv#vvvvr}|qvv,-Xv=,vtfvvvfvf+}_ "vv-
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} "$

‎maps/CeruleanCaveB1F.blk‎

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,--Nr02a}f D+t,v "p}fvvv} fXfvv^tvvtvv)  "vvvSvvvv

‎maps/GarnetCavern1F.blk‎

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��� "_vvvv|b���vvvv��vfm����v�����vvvv'����v��������v���vtv������v���vvv f�� �����
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^�������������
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�������$

‎maps/GarnetCavernB1F.blk‎

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������n���n������������L ������vv���������v�_rQ���������v���vr����v���vv������vvvvvv���������vvvvvL��
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������n���n������������ �����������������vQ_rQ������R��v���vr����v���vv����Q��vvvvvv���������vvvvvL��

‎maps/MtMoonCrater.blk‎

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DD?AABCF//
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 D@AABF9 ),@ACF,<=========>)@AB<JCEEE?AAAAK>)@AK><JCF}}DEEEE?K>@AAB)@CF$%,\QQQQ@AB @AAB)@BZ--v=JAB@AAB@B"#rk-zG?AB @AAB@K=>,012@AB @AAB.@AAB%�@AB @AAB@ACF)<=====JCF@AAB.@AB,@ACEE?ABD?AB@AB7@CF�D?B@AB@AB 6DF)DF<==JAB@AB 5,DE?AAB@AB
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D?K============>@AB,@DE?AACEEE?AAC?K>@AB|DEFDEEFD?CFDGF>@AB,.}},.@ABDGEF.@AB,||)DEEF,g@AK======================A
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D?K============>@AB,@DE?AACEEE?AAC?K>@AB|DEFDEEFD?CFDGF>@AB,.}},.@ABDGEF@AB,|||DEEF,f@AK======================A

‎maps/Route25.blk‎

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6eCdNthitMed11eCC
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6eC11hi11d11eCC
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neCdPR|}~ROe-.CCLlL
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neCwV|}~ww-.CCLlL
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mln
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ttotttneCdUUUUUUUeCCCCCC11111ml
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ttotttneCdUUUUUUUeCCCCCC11111ml
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eCCCCCCQQQQQQQQQQQQQQQQQ
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nteCTCdted1eCCC??????????????????;eCd
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eCCCCCCQQQQQQQQQQQQQQQQQ
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nteCTCdteCCCCCC??????????????????;eCd
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e-.CCC,,,,,,,,,,,,,,,,,,)eC-x.CCCCCC,,,,,,,,,,,,,,,,,,,??????????????????
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eCCCCCC,,,,,,,,,,,,,,,,,,)eC-x.CCCCCC,,,,,,,,,,,,,,,,,,,??????????????????

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