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ASSERT LOW(wSpriteStateData1) == 0 && LOW(wSpriteStateData2) == 0
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‎wram.asm‎

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@@ -143,7 +143,7 @@ ENDR
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; The high byte of a pointer to anywhere within wSpriteStateData1 can be incremented
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; to reach within wSpriteStateData2, and vice-versa for decrementing.
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ASSERT HIGH(wSpriteStateData1) + 1 == HIGH(wSpriteStateData2)
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ASSERT LOW(wSpriteStateData1) == 0
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ASSERT LOW(wSpriteStateData1) == 0 && LOW(wSpriteStateData2) == 0
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wSpriteDataEnd::
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