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chore: rename
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+28
-4
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6 files changed

+28
-4
lines changed

‎Effects/Anime4K_Upscale_Denoise_CNN_x2_UL.hlsl‎ renamed to ‎Effects/Anime4K_Upscale_Denoise_UL.hlsl‎

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// Anime4K_Upscale_Denoise_CNN_x2_UL
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// 移植自 https://github.com/bloc97/Anime4K/blob/78e4f78f65b772e94bae6e7db5c49af1e889f784/glsl/Upscale%2BDenoise/Anime4K_Upscale_Denoise_CNN_x2_UL.glsl
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//!MAGPIE EFFECT
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//!VERSION 2
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//!OUTPUT_WIDTH INPUT_WIDTH * 2
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//!SAMPLER
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//!FILTER LINEAR
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SamplerState sam1;
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//!TEXTURE
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//!WIDTH INPUT_WIDTH
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//!HEIGHT INPUT_HEIGHT
@@ -2103,4 +2107,3 @@ void Pass8(uint2 blockStart, uint3 threadId) {
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WriteToOutput(gxy, float3(target1.z, target2.z, target3.z) + INPUT.SampleLevel(sam1, pos, 0).rgb);
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}
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}
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‎Effects/Anime4K_Upscale_Denoise_CNN_x2_VL.hlsl‎ renamed to ‎Effects/Anime4K_Upscale_Denoise_VL.hlsl‎

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// Anime4K_Upscale_Denoise_CNN_x2_VL
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// 移植自 https://github.com/bloc97/Anime4K/blob/78e4f78f65b772e94bae6e7db5c49af1e889f784/glsl/Upscale%2BDenoise/Anime4K_Upscale_Denoise_CNN_x2_VL.glsl
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//!MAGPIE EFFECT
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//!VERSION 2
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//!OUTPUT_WIDTH INPUT_WIDTH * 2
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//!SAMPLER
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//!FILTER LINEAR
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SamplerState sam1;
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//!TEXTURE
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//!WIDTH INPUT_WIDTH
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//!HEIGHT INPUT_HEIGHT
@@ -1308,4 +1312,3 @@ void Pass8(uint2 blockStart, uint3 threadId) {
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WriteToOutput(gxy, float3(target1.z, target2.z, target3.z) + INPUT.SampleLevel(sam1, pos, 0).rgb);
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}
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}
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‎Effects/Anime4K_Upscale_CNN_x2_UL.hlsl‎ renamed to ‎Effects/Anime4K_Upscale_UL.hlsl‎

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// Anime4K_Upscale_CNN_x2_UL
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// 移植自 https://github.com/bloc97/Anime4K/blob/78e4f78f65b772e94bae6e7db5c49af1e889f784/glsl/Upscale/Anime4K_Upscale_CNN_x2_UL.glsl
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//!MAGPIE EFFECT
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//!VERSION 2
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//!OUTPUT_WIDTH INPUT_WIDTH * 2
@@ -14,6 +17,7 @@ SamplerState sam;
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//!SAMPLER
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//!FILTER LINEAR
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SamplerState sam1;
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//!TEXTURE
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//!WIDTH INPUT_WIDTH
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//!HEIGHT INPUT_HEIGHT
@@ -2103,4 +2107,3 @@ void Pass8(uint2 blockStart, uint3 threadId) {
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WriteToOutput(gxy, float3(target1.z, target2.z, target3.z) + INPUT.SampleLevel(sam1, pos, 0).rgb);
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}
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}
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‎Effects/Anime4K_Upscale_CNN_x2_VL.hlsl‎ renamed to ‎Effects/Anime4K_Upscale_VL.hlsl‎

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@@ -1,3 +1,6 @@
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// Anime4K_Upscale_CNN_x2_VL
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// 移植自 https://github.com/bloc97/Anime4K/blob/78e4f78f65b772e94bae6e7db5c49af1e889f784/glsl/Upscale/Anime4K_Upscale_CNN_x2_VL.glsl
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//!MAGPIE EFFECT
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//!VERSION 2
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//!OUTPUT_WIDTH INPUT_WIDTH * 2
@@ -14,6 +17,7 @@ SamplerState sam;
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//!SAMPLER
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//!FILTER LINEAR
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SamplerState sam1;
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//!TEXTURE
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//!WIDTH INPUT_WIDTH
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//!HEIGHT INPUT_HEIGHT
@@ -1308,4 +1312,3 @@ void Pass8(uint2 blockStart, uint3 threadId) {
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WriteToOutput(gxy, float3(target1.z, target2.z, target3.z) + INPUT.SampleLevel(sam1, pos, 0).rgb);
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}
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}
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‎Effects/Effects.vcxproj‎

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<FileType>Document</FileType>
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</CopyFileToFolders>
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="Anime4K_Upscale_UL.hlsl" />
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<FxCompile Include="Anime4K_Upscale_VL.hlsl" />
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<FxCompile Include="Anime4K_Upscale_Denoise_UL.hlsl" />
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<FxCompile Include="Anime4K_Upscale_Denoise_VL.hlsl" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>

‎Effects/Effects.vcxproj.filters‎

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<CopyFileToFolders Include="NNEDI3_nns16_win8x4.hlsl" />
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<CopyFileToFolders Include="NNEDI3_nns64_win8x6.hlsl" />
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="Anime4K_Upscale_UL.hlsl" />
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<FxCompile Include="Anime4K_Upscale_VL.hlsl" />
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<FxCompile Include="Anime4K_Upscale_Denoise_UL.hlsl" />
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<FxCompile Include="Anime4K_Upscale_Denoise_VL.hlsl" />
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</ItemGroup>
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</Project>

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