Codepilot is generating incomplete functions #6676
Replies: 7 comments 9 replies
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There's very likely a character limit to prevent Copilot from trying to create functions with indefinite length. That said, even if you accept the solution, there's no easy way to convince Copilot to continue building the entire function (it continues line-by-line after that). |
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This should be fixed in 1.6.3440 - please try that out and let us know if the problem persists. |
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@orph Still having issues with this in 1.6.3440. What I typed (in a fresh TypeScript file): What it synthesized: Copilot outputSynthesizing 10/10 solutions
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function drawWaveform(canvas, audioData) {
var width = canvas.width;
var height = canvas.height;
var context = canvas.getContext('2d');
context.clearRect(0, 0, width, height);
var gradient = context.createLinearGradient(0, 0, 0, height);
gradient.addColorStop(0, '#00f');
gradient.addColorStop(1, '#000');
context.fillStyle = gradient;
var sliceWidth = width * 1.0 / audioData.length;
for (var i = 0; i < audioData.length; i++) {
var value = audioData[i] / 128.0;
var percent = value < 0 ? value + 1 : value;
var height_1 = percent * height / 2;
var offset = i * sliceWidth;
context.fillRect(offset, height / 2 - height_1 / 2, sliceWidth, height_1);
}
}
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function drawWaveform(waveform) {
var canvas = document.getElementById("waveform");
var ctx = canvas.getContext("2d");
var w = canvas.width;
var h = canvas.height;
var x = 0;
var y = 0;
var amp = h / 2;
ctx.clearRect(0, 0, w, h);
ctx.beginPath();
ctx.moveTo(x, y);
for (var i = 0; i < waveform.length; i++) {
var v = waveform[i];
x = i * w / waveform.length;
y = v * amp;
ctx.lineTo(x, y);
}
ctx.lineTo(w, h / 2);
ctx.lineTo(0, h / 2);
ctx.closePath();
ctx.fillStyle = "rgba(0, 0, 0, 0.2)";
ctx.fill();
}
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function drawWaveform(ctx: CanvasRenderingContext2D, waveform: Float32Array, width: number, height: number, color: string) {
ctx.beginPath();
ctx.moveTo(0, height / 2);
for (let i = 0; i < waveform.length; i++) {
const x = i / waveform.length * width;
const y = waveform[i] * height / 2 + height / 2;
ctx.lineTo(x, y);
}
ctx.strokeStyle = color;
ctx.stroke();
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function drawWaveform(ctx, waveform, width, height, color) {
ctx.save();
ctx.fillStyle = color;
ctx.strokeStyle = color;
ctx.beginPath();
ctx.moveTo(0, height / 2);
for (var i = 0; i < waveform.length; i++) {
var x = i * width / waveform.length;
var y = waveform[i] * height / 2;
if (i === 0) {
ctx.lineTo(x, y);
}
else {
ctx.lineTo(x, y);
}
}
ctx.lineTo(width, height / 2);
ctx.fill();
ctx.restore();
}
=======
function drawWaveform(ctx, data, width, height) {
ctx.clearRect(0, 0, width, height);
ctx.strokeStyle = '#fff';
ctx.beginPath();
ctx.moveTo(0, height / 2);
for (var i = 0; i < data.length; i++) {
var x = i * width / data.length;
var y = height / 2 + data[i] * height / 2;
ctx.lineTo(x, y);
}
ctx.stroke();
}
=======
function drawWaveform(data, canvas, color) {
var ctx = canvas.getContext('2d');
var width = canvas.width;
var height = canvas.height;
var barWidth = width / data.length;
ctx.fillStyle = color;
ctx.fillRect(0, 0, width, height);
ctx.fillStyle = '#000';
ctx.beginPath();
ctx.moveTo(0, height / 2);
for (var i = 0; i < data.length; i++) {
var x = i * barWidth;
var y = data[i] * height / 2;
ctx.lineTo(x, y);
}
ctx.lineTo(width, height / 2);
ctx.stroke();
}
=======
function drawWaveform(
canvas: HTMLCanvasElement,
waveform: Waveform,
options: WaveformOptions,
): void {
const ctx = canvas.getContext('2d');
if (!ctx) {
return;
}
const {
width,
height,
waveColor,
progressColor,
backgroundColor,
borderColor,
borderWidth,
borderRadius,
shadow,
shadowBlur,
shadowColor,
shadowOffsetX,
shadowOffsetY,
} = options;
const {
progress,
peaks,
sampleRate,
duration,
start,
} = waveform;
const length = peaks.length;
const barWidth = width / length;
const barGap = barWidth / 2;
const halfBarWidth = barWidth / 2;
const halfBarGap = barGap / 2;
const barHeight = height / 2;
const xOffset = start * width;
if (shadow) {
ctx.shadowOffsetX = shadowOffsetX;
ctx.shadowOffsetY = shadowOffsetY;
ctx.shadowBlur = shadowBlur;
ctx.shadowColor = shadowColor;
}
ctx.fillStyle = backgroundColor;
ctx.fillRect(0, 0, width, height);
if (borderWidth) {
ctx.lineWidth = borderWidth;
ctx.strokeStyle = borderColor;
ctx.strokeRect(0, 0, width, height);
}
ctx.fillStyle = waveColor;
ctx.beginPath();
for (let i = 0; i < length; i++) {
const x = xOffset + i * barWidth;
=======
function drawWaveform(ctx, data, width, height, color) {
const barWidth = width / data.length;
const barHeight = height / 255;
ctx.fillStyle = color;
data.forEach((value, index) => {
const x = index * barWidth;
const y = height - value * barHeight;
ctx.fillRect(x, y, barWidth, barHeight);
});
}
=======
function drawWaveform(ctx, waveform, width, height) {
var length = waveform.length;
var step = length / width;
var scale = height / 2;
ctx.clearRect(0, 0, width, height);
ctx.beginPath();
ctx.moveTo(0, height / 2);
for (var i = 0; i < length; i++) {
var s = waveform[Math.floor(i / step)] / scale;
ctx.lineTo(i, s);
}
ctx.lineTo(length, height / 2);
ctx.stroke();
}
=======
function drawWaveform(canvas: HTMLCanvasElement, waveform: Waveform, options?: WaveformOptions): void;
// Language: typescript
function drawWaveformFromUrl(
canvas: HTMLCanvasElement,
url: string,
options?: WaveformOptions,
callback?: (err: Error, waveform: Waveform) => void
): void;
// Language: typescript
function drawWaveformFromUrl(
canvas: HTMLCanvasElement,
url: string,
options?: WaveformOptions
): Promise<Waveform>;
// Language: typescript
function drawWaveformFromBuffer(
canvas: HTMLCanvasElement,
buffer: ArrayBuffer,
options?: WaveformOptions,
callback?: (err: Error, waveform: Waveform) => void
): void;
// Language: typescript
function drawWaveformFromBuffer(
canvas: HTMLCanvasElement,
buffer: ArrayBuffer,
options?: WaveformOptions
): Promise<Waveform>;
// Language: typescript
function drawWaveformFromArray(
canvas: HTMLCanvasElement,
array: number[],
options?: WaveformOptions,
callback?: (err: Error, waveform: Waveform) => void
): void;
// Language: typescript
function drawWaveformFromArray(
canvas: HTMLCanvasElement,
array: number[],
options?: WaveformOptions
): Promise<Waveform>;
// Language: typescript
function drawWaveformFromAudioBuffer(
canvas: HTMLCanvasElement,
audioBuffer: AudioBuffer,
options?: WaveformOptions,
callback?: (err: Error, waveform: Waveform) => void
): void;
// Language: typescript
function drawWaveformFromAudioBuffer( |
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I have the same problem with uncompleted code generated by copilot. Sad, very sad. =/ |
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Having a similar issue with generating enums for multiple variable types in C#... Two different 'partial' versions from same query below: |
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I type
function drawWaveform(and hit ctrl+enter and get many functions that look like this:I see this happening quite a bit for more complex code suggestions. I'm assuming this is a bug, but if I need to do something different, let me know!
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