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Merge pull request godotengine#131 from Calinou/enable-physical-light-attenuation
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‎project.godot‎

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@@ -220,5 +220,6 @@ common/physics_interpolation=true
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vram_compression/import_etc2=false
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quality/shadow_atlas/size=2048
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quality/shading/use_physical_light_attenuation=true
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quality/filters/msaa=2
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environment/default_environment="res://default_env.tres"

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