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Refactor missiles.cpp to use Direction enum instead of magic Point/Displacement constants
good first issue
#2260
opened Jun 28, 2021 by
ephphatha
Add a controller friendly virtual keyboard
good first issue
help wanted
platform support
#2249
opened Jun 27, 2021 by
AJenbo
Oil of Sharpness doesn't work on weapons with existing Chance to hit bonus.
#2221
opened Jun 23, 2021 by
GrayFace
Refactor devilution.DefaultClass::SaveItemPower(int, item_effect_type, int, int, int, int, int)
good first issue
help wanted
#2211
opened Jun 22, 2021 by
AJenbo
The current RNG implementation generates a negative number from a specific seed
bug
vanilla
#2206
opened Jun 21, 2021 by
ephphatha
Picking one of two options is performed in multiple ways in the code
#2193
opened Jun 19, 2021 by
ephphatha
[enhancement proposal] Interacting with the door frames
enhancement
#2158
opened Jun 14, 2021 by
Chance4us
Refactor GetDirection16 and SetMissDir to avoid confusion with Direction
#2157
opened Jun 14, 2021 by
ephphatha
Unique items dropped by NPCs should come pre-identified
proposal
#2153
opened Jun 13, 2021 by
julealgon
It's possible to create items with broken stats that overflow into stuff and break the game
bug
savegame attached
vanilla
#2127
opened Jun 5, 2021 by
qndel
[Bug] Affix on magical item morphs when left in town
bug
savegame attached
#2107
opened Jun 1, 2021 by
oli25
[Diablo] Wall tile not rendered correctly in automap
bug
savegame attached
vanilla
#2036
opened May 22, 2021 by
agris-codes
Switching to a different app using Win+Tab requires two attempts
#2027
opened May 20, 2021 by
karaluh
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