2016 Vulkan DevDay UK
- 1 Vulkan 101
- 10 Porting to Vulkan
- 2 Command buffers and pipelines
- 3 Intro to spir v shaders
- 4 Using spir v with spirv cross
- 5 Feeding your shaders
- 6 Vulkan subpasses
- 7 Keeping your GPU fed
- 8 swapchains unchained
- 9 Asynchonous compute
- YouTube Playlist (Video)
- Moving to Vulkan : How to make your 3D graphics more explicit Event Page