From the course: V-Ray 5 for 3ds Max Essential Training
Unlock the full course today
Join today to access over 24,800 courses taught by industry experts.
The Intel denoiser
From the course: V-Ray 5 for 3ds Max Essential Training
The Intel denoiser
- Having taken a look at using the light mix render element along of course, with multiple additive dome lights in the scene. Let's stick with the idea of using render elements for a while, and take a look next at another option that we now have available for de-noising our scenes, this being Intel's open image de-noise offering. Coming once again to the render elements tab in the render setup dialog then, let's first of all, delete our light mix element. Go ahead and add a V-Ray De-noisier to the active elements list. And then also delete the three extra dome lights that we added in the previous exercise if we haven't already. Now just for comparison sake, let's after jumping back into the V-Ray tab, make the switch over to using progressive rather than bucket sampling here, simply, so that we can now go ahead and set a two minute render time limit, which will enable us to make a solid comparison between the three de-noise…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
(Locked)
Introduction and software versions used1m 36s
-
(Locked)
Chaos Cosmos asset library8m 21s
-
(Locked)
VFB: Pixel-perfect masks4m 26s
-
Mat updates: Fog and translucency6m 29s
-
(Locked)
Material override updates2m 28s
-
(Locked)
Progressive caustics mode4m 41s
-
(Locked)
VFB: Separate render channels improvements3m 42s
-
(Locked)
The new V-Ray camera lister2m 56s
-
(Locked)
Multiple additive dome lights3m 21s
-
(Locked)
The Intel denoiser4m 5s
-
(Locked)
Render elements: Coat and sheen4m 33s
-
(Locked)
Render elements: Ambient occlusion5m 27s
-
(Locked)
-
-
-
-
-
-
-
-
-