code/__DEFINES/DNA.dm

| TR_HASHNAME | hashing names (e.g. monkey(e34f)) (only in monkeyize) |
|---|---|
| TR_KEEPSE | changelings shouldn't edit the DNA's SE when turning into a monkey |
| MUTCOLORS_PARTSONLY | Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless. |
| DYNCOLORS | Use this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting TRANSLATION: AWFUL. |
| NOEYESPRITES | Do not draw eyes or eyeless overlay |
| NOREAGENTS | DO NOT PROCESS REAGENTS |
| MUTCOLORS_SECONDARY | A second mutant colour for other things |
| SKINCOLORS | Human skintones |
| HAS_FLESH | Used for determining which wounds are applicable to this species. if we have flesh (can suffer slash/piercing/burn wounds, requires they don't have NOBLOOD) |
| HAS_BONE | if we have bones (can suffer bone wounds) |
Define Details
DYNCOLORS
Use this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting TRANSLATION: AWFUL.
HAS_BONE
if we have bones (can suffer bone wounds)
HAS_FLESH
Used for determining which wounds are applicable to this species. if we have flesh (can suffer slash/piercing/burn wounds, requires they don't have NOBLOOD)
MUTCOLORS_PARTSONLY
Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.
MUTCOLORS_SECONDARY
A second mutant colour for other things
NOEYESPRITES
Do not draw eyes or eyeless overlay
NOREAGENTS
DO NOT PROCESS REAGENTS
SKINCOLORS
Human skintones
TR_HASHNAME
hashing names (e.g. monkey(e34f)) (only in monkeyize)
TR_KEEPSE
changelings shouldn't edit the DNA's SE when turning into a monkey