Shiptest 13 - Modules - TypesDefine Details

code/__DEFINES/DNA.dm

TR_HASHNAMEhashing names (e.g. monkey(e34f)) (only in monkeyize)
TR_KEEPSEchangelings shouldn't edit the DNA's SE when turning into a monkey
MUTCOLORS_PARTSONLYUsed if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.
DYNCOLORSUse this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting TRANSLATION: AWFUL.
NOEYESPRITESDo not draw eyes or eyeless overlay
NOREAGENTSDO NOT PROCESS REAGENTS
MUTCOLORS_SECONDARYA second mutant colour for other things
SKINCOLORSHuman skintones
HAS_FLESHUsed for determining which wounds are applicable to this species. if we have flesh (can suffer slash/piercing/burn wounds, requires they don't have NOBLOOD)
HAS_BONEif we have bones (can suffer bone wounds)

Define Details

DYNCOLORS

Use this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting TRANSLATION: AWFUL.

HAS_BONE

if we have bones (can suffer bone wounds)

HAS_FLESH

Used for determining which wounds are applicable to this species. if we have flesh (can suffer slash/piercing/burn wounds, requires they don't have NOBLOOD)

MUTCOLORS_PARTSONLY

Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless.

MUTCOLORS_SECONDARY

A second mutant colour for other things

NOEYESPRITES

Do not draw eyes or eyeless overlay

NOREAGENTS

DO NOT PROCESS REAGENTS

SKINCOLORS

Human skintones

TR_HASHNAME

hashing names (e.g. monkey(e34f)) (only in monkeyize)

TR_KEEPSE

changelings shouldn't edit the DNA's SE when turning into a monkey