Good content but needs to be available in a PDF for those that can’t use D&D beyond….the school club I volunteer with can’t access D&D beyond on the school network so we can’t use the character builder nor share this type of information to new players. This makes good info to use in a player pack or help the world feel more real.
If it is an officially sanctioned school club, the faculty coordinator should be able to put in a request to whoever is in charge of the school's wifi network to allow access for the D&D Beyond domain. If the request is denied, then the problem is the school's administration itself having a problem with D&D and not a D&D problem.
Also, if you go to https://www.dungeonsanddragons.com/philanthropy/ you can register the afterschool program to receive a club kit from WotC.
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Much appreciated! Thank you.
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This is to the Marketplace manager that is in charge of logistics for physical products, to try to address the issue before the next Ultimate Physical Bundle is shipped.
All of the Physical items in the Ultimate Bundle for Ravenloft: The Horrors Within were shipped in the same, oversized box. Because the box was oversized to accommodate the Book, the Map Pack, the Dungeon Master's Screen, and the Tarokka Deck, there is room for the products to slide around in the box during transit, unlike the shipping boxes you generally use to ship physical books, which are sized to fit.
As a result of the movement in transit, the corners of the book sustain dents that, for a collector, would not be ideal. Please look into shipping packaging going forward for future Ultimate Bundles so that the physical products are less likely to sustain damage in transit.
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I noticed that instead of the abridged Play Guide, the D&D Beyond Heroes of the Borderlands Introduction is pointing players directly to the D&D Beyond Basic Rules, which has many more options (primarily a free PHB) than the physical boxed set gives players. Hopefully brand new players first exposure is to the physical set and not the D&D Beyond version, as that would be throwing them into the deep end.
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I am trying to find an answer to this question as well. From what I can tell, it looks like it is simply a marketing label currently, although I have not been able to test it with the Maps VTT.
For example, if you look at the Monsters & NPCs in Appendix D of Curse of Strahd on D&D Beyond (which has the Compatible with the New Core Rulebooks label in Marketplace) and hover over or click through on Spells, they show up as the Basic Rules (2014) Legacy edition of the spell. For Baba Lysaga's special attack that summons a Swarm of Insects, it links to the Basic Rules (2014) Legacy version. The Wereraven is classified as Humanoid, as per the 2014 designation, instead of Monstrosity, as per the 2024 designation for Lycanthropes.
It is possible that if you set your campaign for 2024 (I don't know if this is a feature as I haven't used Maps, but extrapolating from Character Sheet customization options), they have programmed Maps to update to the new versions, but I don't know how likely it is that they will have done all of that work.
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Question: Will the bonus adventure promised for the delay related to production issues on Forge of the Artificer be included in the Era of Eberron Ultimate Bundle if you preorder using that deal?
Thank you.
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I think that the rule is there specifically to prevent nesting of Bags of Holding, especially since Artificer Infusions can let you create a Bag of Holding at the end of a long rest from Level 2 onward.
In an extreme example of this, as an Artificer is limited to the number of active infusions they could have, and a DM could rule away the availability of multiple Bags of Holding, since a single Bag of Holding has a carrying capacity of 500lbs and weighs 5lbs, it the rule wasn't there, you could have 100 Bags of Holding inside a single Bag of Holding, making the carrying capacity 50,000lbs. That would mean that you could carry 2,500,000 coins in that 1 bag of nested Bags of Holding. Considering an Ancient Dragon's hoard is recommended to contain, on average 210,000GP and 42,000PP, a party that could nest Bags of Holding could conceivably have the hoards of about 10 Ancient Dragons on them, weighing 5lbs to carry.
The new Bastion Rules would let a 9th level character with an Arcane Study construct a Bag of Holding ever 10 days for 200GP each, so you could get into the range of the extreme example above after about 3 years and only 20,000GP, if the rules didn't have the annihilation clause.
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The Featured Sources under the main Sources��� dropdown menu has removed the Player's Handbook (2014) as a selectable option. This is annoying, as there are likely still millions of ongoing campaigns that are using and referencing the 2014 rules and have not converted over to the 2024 Rule Set yet. At the very least, there are likely far more players still using the 2014 Rules than are using Eberron: Rising from the Last War, Spelljammer: Adventures in Space, The Book of Many Things, Book of Ebon Tides (Kobold Press), or Grim Hollow: Player Pack (Ghostfire Gaming).
So please leave the 2014 Core Rule Books, Player's Handbook (2014), Dungeon Master's Guide (2014), and Monster Manual (2014) as selectable options on Featured Sources under the main Sources▼ dropdown menu as it adds the most value for the users of your service by limiting the amounts of clicks and scrolling they need to do to access the rule set they are currently playing with.
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I am still haven't gotten access to the 2024 PHB so I can't check it myself, but have you checked the Credits section? Usually they have both versions of the Cover Art there along with the Artist's credit, and you can generally click on Open in a new window to get a full size version.
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It seems like it would have worked a lot easier if the code behind the 2014 Character Sheets had been left as is. Then, all of the new 2024 content be added the same as you would add 3rd Party content or a new class, just like you added a new class for the Blood Hunter or the Artificer.
For example, you could have had Class: Monk (2014) that referenced the Code Base for the 2014 PHB and then added Monk (2024) that references the Code Base for 2024 PHB. Player selects one class or the other and the Character Sheet points at the associated Code Base. Trying to merge both options into a single class, Monk, has broken a lot of the features, and makes your code harder to update and maintain.
At the very least, you could have left the 2014 Character Sheet as is, built out a separate 2024 Character Sheet, then when the player went into the Character Builder, the first thing they select is either Character Sheet 2024 or Character Sheet 2014.
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FEATURE REQUEST: Can a CURSED Condition, Debuff, or Effect be added to the D&D Beyond Player Character Sheets?
Monsters such as Rakshasa, Vargouille, and Mummy or 5th, 7th, or 9th level Bestow Curse spells have a Curse condition associated with their attacks, and it would be nice to be able to track that on the Character Sheet until a Remove Curse or Greater Restoration spell can be cast on the character.
Case in point: Four of the Characters in our party were slashed by a Rakshasa and were cursed. Our Cleric was only able to cast Remove Curse twice, so it would be nice to keep track of which characters still have the Curse condition on them.
For any EFFECT that lasts on the character for any length of time there should be a way to track it on the Player Character sheet in D&D Beyond. And as CURSED is an effect of the attacks of the Monsters above, or of a Bestow Curse Spell cast at 9th level, that lasts until it is dispelled, players should be given a way to track it.
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The $10 you are paying for the digital portion of a Physical/Digital bundle represents to costs and margin associated with the D&D Beyond component of a title. The $20 extra you would pay for the Digital-only version of a title reflects the Intellectual Property costs and the margin to WoTC and Hasbro. On the Physical book that $20 is still build into the price, with the additional price going to costs for layout, printing, distribution and inventory of a physical product.
That $20 represents the same thing in either the physical or digital copy of a title, which is why when they do a bundle, they don't double charge you for it. They aren't giving you a discount, they are just not double-charging you for the same thing, which is the $20 for the IP of the title.
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Because D&D Beyond is running a sale based on a title.
If you put the physical book in your cart and purchased that as one transaction, the sale discount would apply.
If you then put the digital book in your cart as a separate transaction, the sale discount would apply to that, albeit at the full digital price.
The mark up for Intellectual Property is reflected in the price of both the physical and digital content when each are purchases separately, and is roughly $20 per title (based on Digital versions tending to be priced at $29.99 and "marked down" to $10 when bundled). The Physical/Digital bundle reflects that you are paying for the IP markup for that title with the physical part of the bundle and the $10 additional represents the costs and markups related to the Digital Layout of the title, incorporation into D&D Beyond features, and running the website.
So, if you are running a sale on a particular title, the discount, at the very least should be applied to the purchase price of the physical product, and the $10 added to that amount for the reason mentioned above if the buyer chooses the Bundle. The Bundle "discount" isn't really a discount, more an unstated acknowledgement that not discounting the bundle would be double charging for the same IP. That is why not applying the Sale discount to the bundle price of a Title is cynical and disappointing.
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It is really disappointing that D&D Beyond has chosen not to apply the percentage discount to the cost of the Bundled purchases during the D&D 50th Anniversary Sale.
At the very least, I would have expected that we would have received the Discount Price for the Physical Book and then had to pay the additional $10.00 to unlock access to the digital version of the product. I was going to buy a few books during the sale, but because I am ending up only getting charged the exact same amount as I would any other day, I deleted the items from my cart. Their loss.
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To D&D Beyond Marketplace Support,
It would be helpful if you were to add a message to the Lost Mine of Phandelver (Claim) Page that while the promotion and module itself is no longer available (if unclaimed previously), the introductory adventure storylines have been incorporated into Phandelver and Below: The Shattered Obelisk.
There is confusion in the community about the loss of availability of the four parts of the original module, and the addition of a message to this effect would help to clarify. This is especially the case as the D&D Starter Set page on the main WotC site still has an offer panel to claim the module but then only redirects you to a Intro to Stormwreck Isle: Your Free Introduction to D&D post, which does not explain the change made to Lost Mine.
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The way I look at it is that they built out Phandelver and Below as a more robust campaign setting for level's 1-12, and a good entry point into the Forgotten Realms, and reposition the Starter Set as simply a one-off introduction to the game for non-players or for teachers using D&D as a teaching tool in an elementary or high school setting. If people want to proceed beyond Phandelver in the Forgotten Realms, they can extend their campaign with Icewind Dale: Rime of the Frostmaiden.
Essential Kit is then positioned for players who are interested in the hobby but aren't ready to dive head first into the full rules and the expanded multiverse. Instead of the Starter Set, they do low level using Dragon of Icespire Peak and lead into Storm Lord's Wrath, Sleeping Dragon's Wake, and Divine Contention, which doesn't end up being a huge investment if they find at the end it isn't for them or they want to homebrew. Then if they really want to continue with the characters they developed in an official campaign, they can delve into Icewind Dale: Rime of the Frostmaiden.
I think it makes sense from a business and player standpoint. Start Set is clearly positioned for people that may want to only try the game one time. Essentials Kit is position for people who have an interest in starting the hobby and maybe continuing with a longer term campaign. Phandelver and Below is then positions for groups that possibly have ended a campaign and want to start over with new low level characters in a different setting than they have played before.