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    posted a message on Monk and Gauntlets Of Ogre Power
    Quote from Cyrene66219 >>

    If you’re DM uses carrying weight for grappling and then moving with the grappled creature, these will come in handy. Also until you get your dex to 20 these have a benefit. No restriction to your AC because they are not armor.

     I don't see why a DM would use carrying weight, when the grappling rule specifies any creature no more than one size larger.  Weight is a non-factor.

    Posted in: Monk
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    posted a message on Hour of Reaping targets friendlies?
    Quote from Veredis >>

    So I was looking through the Way of the Long Death feature list and came to Hour of Reaping, which states; which

    "At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn."

    Which gives the impression that it targets party members as well as enemies. Is this correct? It seems something like this could potentially undermine an encounter with poor rolling. 

     "That you can see".  Just tell your comrades to get behind you or position yourself so they aren't in the crossfire. 😎

    Posted in: Monk
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    posted a message on Highest Single Turn Damage

    This is why I am glad 5.5 replaced 5e, as well as the supplement books. Way too many ways to synergize abilities for some mega outcome. 

    Posted in: Tips & Tactics
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    posted a message on Would it be fun adapting aliens into D&D?
    Quote from Character77006 >>
    Quote from Samueltheslayer >>
    Quote from Character77006 >>

    Have you ever tried adapting classic aliens into D&D?

    Short answer no.  What are grey aliens?  I have never heard of that term.  But if I want sci fi with aliens, I would look for something other then D&D.

     Greys are the stereotypical alien with a thin usually grey colored humanoid body, teardrop shaped eyes and a small mouth

      Thank you, I have never heard of them being called greys.

     I'm glad you asked because my immediate thought was the creatures from the movie Alien that started the franchise. Hitting those things guaranteed an acid splash

    Posted in: General Discussion
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    posted a message on Am I Blind? (Or perhaps Exhausted) - Is there no Exhaustion Table in the 2024 Digital Player's Handbook?

    Correct. Now it's just clear that lose exhaustion levels every round and how it affects your checks until you die. 

    Sleep deprivation is mention as affecting exhaustion in the core books, although it's in Tasha's or one of those other supplemental books. 

    Posted in: General Discussion
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    posted a message on Is there a way to block users?

    On here? Like someone said just click to ignore them and poof they  are gone.  You don't even see a "blocked" icon haunting you whenever they post.  You just don't see it. I don't know if they can see your posts though. If so, then that would defeat the purpose, because they could still troll your comments with everyone, and you would be unaware.🤔

    Posted in: General Discussion
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    posted a message on Do any of you use Multiple phase bosses?
    Quote from PPSS2022 >>

    In Dnd I think that multiple phase bossfights are untapped potential.a Aside from Auril in Icewind Dale, there isn't any official two phase bossfights apart from mythic action bosses, which died down pretty quickly. Do any of you use them?

     There shouldn't. Such things belong video games, not D&D.  In fact, I see the term used some monsters in video games, that don't have any phases from what I can see. So who knows if some people have a different definition of what a "phase" is? 🤷🏿‍♂️

    Posted in: General Discussion
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    posted a message on Regarding Staff making official rulings vs the SAC
    Quote from Davyd >>

    Jeremy Crawford left WotC over a year ago, so this is a bizarrely moot point.

     His employment is irrelevant. This is a discussion that's open to anyone, if you don't think it's worth discussing you're free not To engage. For the other gentle person who asked about the source, it's from the D and D Youtube channel with that date

    Posted in: Rules & Game Mechanics
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    posted a message on Regarding Staff making official rulings vs the SAC
    Quote from Xalthu >>

     

    Kind of back on topic, I always thought JC saying he was the only authority was less ego trip, and more taking one for the team. Like, stop bothering all the other designers and random WotC staff with these questions, I’m the only one who can answer.

     That's reasonable

    Posted in: Rules & Game Mechanics
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    posted a message on Regarding Staff making official rulings vs the SAC
    Quote from Plaguescarred >>

    As Sage Advice say

    Official Rulings

    Official rulings on how to interpret rules are made here in the Sage Advice Compendium. A Dungeon Master adjudicates the game and determines whether to use an official ruling in play. The DM always has the final say on rules questions.

    The public statements of the D&D team, or anyone else at Wizards of the Coast, are not official rulings; they are advice.

     As my original post says that contradicts what Jeremy said

    Posted in: Rules & Game Mechanics
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    posted a message on Magical Darkness vs Vision

    There are two types of Magical Darkness, there the normal Darkness and their is the Darkness Spell. They both are the same, except Darkvision doesn't work in the spell.

    Otherwise you can't see in or out of the Darkness, which is typically a sphere, without some magical/enchanced senses. 

    Night darkness or a dark dungeon or room is treated the same, except you can simply light something to see a certain distance around you and of course Darkvision works, but doesn't see anything in color. 

    Posted in: Rules & Game Mechanics
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    posted a message on Regarding Staff making official rulings vs the SAC

    I know that the SAC says whatever desigers of the game  says on tweets or in public statements is not RAW.  I would counter that with Crawford's own words from Sage advice back on 6/19/2017.  He specifically, and made it clear: "I am the ONLY person on staff who can make official rulings for Dungeons and Dragons".  Totally his own words, not paraphrased. 

    Posted in: Rules & Game Mechanics
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    posted a message on Moving in non combat on a map
    Quote from Dwayne >>

    Just curious. How do y'all handle non combat movement  on a gridded map. I used to just tell my players " Move until you want to stop, just beware of time and maybe stuff lurking that you may trigger"

    I dont use normal movement because that implies a round to round mechanic and exploration is not that. OSE DnD is built around a separate phase called " exploration" and it assumes a set amount of time takes place and the players are generally doing stuff over a course of that time.

    Is it common to just ask what they are doing in a micro management amount of time for each player letting them move tokens....

    just curious about how anyone handles this in their games?

    So it depends right? If they are not in combat then they can move where they want and how fast they want to within the parameters of the traveling rules.  In older editions, exploration didn't mean devoid of encounters.  The general rule in TSR was to roll a die (a 1d6 for example).  After a certain distance, that you determined, you roll 1-3 and nothing. If you roll a 4-6 then they encounter a monster.  It's preferable that you already have a list of monster types available, because then all you would do is roll another die to determine the monster.  For example if you have eight different monsters then you roll a 1d8 and that's the encounter. It doesn't have to be anything challenging, just to keep them on their toes.  

     

    Posted in: Tips & Tactics
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    posted a message on Healing undead characters?
    Quote from TransmorpherDDS >>

    Unlike many video games, Undead in D&D are not resistant to being healed.

     This is true now, but in older editions this was not the case. Spells like Cure/Cause wounds and Heal, had no effect on any kind of undead or supernatural types like werewolves, Devils, Demons etc. 

    Posted in: Rules & Game Mechanics
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    posted a message on Are there any creatures or monsters that heal from Necrotic damage?
    Quote from BrianH75093 >>

    Just what it says.  I don't mean resistant/immune, but actually are healed by incoming necrotic damage.

    Thanks in advance!

     I could of sworn that there used to be reverse forms of healing spells, like Harm or Cause light/serious Wounds that would heal undead, but they obviously no longer exists except maybe in table settings. 

    Posted in: General Discussion
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