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AudioManager

The scripts I use to manage Godot audio at a global level for my games. To use this You'll need to attach the AudioManager script to a Node2D, add that as a global autoload scene, add some enum values to the SoundEffectSetting, and finally setup the SoundEffectSetting custom resouces with the correct data/settign using the export variable on the AudioManager scene.

Learn more by watching this video: https://youtu.be/Egf2jgET3nQ?si=NY20JDNyq2op2Vpw

Common Issues:

  1. Forgetting to add the Audio Manger scenec to the project globals/n
  2. Addign the script (AudioManager.gd) instead of the scene (AudioManager.tscn) image/n
  3. Forgetting to setup your own SoundEffects in the AudioManagers export sound_effect_settings array image

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