Forked from PKGaspi - AsepriteScripts
Agnostic version of the scripts are in scripts/gaspi.
Customized version for my project in scripts/burloe.
This repo is for my personal use and I don't expect anyone to use any of the
scripts, but if anyone were to. Use the agnostic versions of the scripts as my personal
scripts are highly customized for my use, filepaths, sprite/group/layer structures.
- Merged into Main - Exclude layers with prefix - Layers with a designated prefix (
_by default) in layer name are ignored. - Merged into Main - Ignores reference layers when exporting layers. - Previously, reference layers were exported as empty images.
- Space as Group Seperator - Allows
Spaceto be used as group seperator. USE WITH CAUTION!
Exports each layer in a group with a selected base layer.
- Requires layer groups to be used. A group needs the base layer to exist inside it for the script to detect it.
Note that the base layer will need to be ordered correctly in the group, just like any usual export operation.
Welcome to my collection of Aseprite Scripts. They all aim to save you time doing specific and repetitive tasks. If you find yourself in this situation, you can ask me for a commission! Contact below.
Please, take a look at the repo wiki to learn more about the scripts.
These scripts were last tested on Aseprite version v1.3.8. It happened before that an Aseprite update broke the functionality of these scripts. Please, backup your work before use. If a script doesn't work, please report openning an issue.
- Download or clone this repository.
- In Aseprite, go to File -> Scripts -> Open Scripts Folder.
- Copy the content of this repository's script folder into the opened script folder.
- In Aseprite, go to File -> Scripts -> Re-scan Scripts Folder.
Here is a list with all the current scripts and how to use them:
Even if some options may look complicated, they are all set in a default value so that they work straight away. If you're looking for more advanced and specific ways of export, take a look at them.
Note.- Some of the scripts may mark the sprite as unsaved after executing. NO changes are made to the sprite if it's not indicated by the script description. However, some of the trickery involved causes the sprite to appear as modified.
Hey, I'm a Computer Science graduate fascinated by the videogame industry. Here are some of my links:
- Web: gaspi.games
- Twitter: @_Gaspi
- Aseprite Community: Gaspi