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A port of Bart Bash from Uncanny Cat Golf to the NDS via nflib
A large collection of NES accuracy tests on a single NROM cartridge.
An unofficial fan-port of the Doki Doki Literature Club to the Nintendo 64 using Libdragon SDK and a custom-made visual novel engine in C/C++
A port of Celeste Classic 2 for the Game Boy Advance.
A repo for every single released version of Uncanny Cat Golf!
An implementation of Shazam's song recognition algorithm.
PowerPC Windows NT ported to Nintendo GameCube/Wii/Wii U
This is the clickteam source code for the game Magium.
A GTA 3 reimplementation on the Redot Engine
A 3D game engine for GameCube, Wii, 3DS, Windows, Linux, and Android.
Tool for looking at files within the Nintendo DS games Hotel Dusk and Last Window.
Natively running JVM bytecode on the Wii's Starlet
An open-source 3DS emulator project based on Citra.
A reimplementation of Mario Kart Wii's physics engine in C++
A math evaluator/graph made in JS, implementing RPn




