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Description
This is intended to be a list of potential ideas that I come up with for the game. I intend to update it regularly if I come up with anything and will get checked off when something is made. Feedback is always appreciated but keep in mind these are not final ideas.
Weapon Ideas
- Weapons switching sprite when "wielded" and "unwielded"
- Add a way to melee with a gun
- Fix broken gun indicators when spawning with a gun in your hand
- Give grenades random timers and make them only start when thrown or dropped unless activated a second time
Sound Ideas
- New sfx for gunshots and variance to avoid noise fatigue - might already exist but will look into
- Barbed wire sfx when touching
- Warcry system - see civ13
- Grenade bounce sound when thrown
UI Ideas
- Better death screen UI - Show reinforcement timer and allow joining without going to the lobby
- More subtle do-after bar - see civ13/escal/tgmc
- UI to actually indicate objective state
- Toggle able hud elements - Make it toggle emmissives on team indicators - Less obtrusive this way
- Improved weapon UI - Better ammo counter, bolt indicator, make the indicators buttons etc
- Combat mode when holding down rmb and make combat mode cause a walking speed reduction
Sprite Ideas
- Make wall/structure damage visible on the sprite
- Make wood planks to replace logs for better looking TDM debris
- Less cartoony muzzle flash and round tracer sprites
- Less cartoony round casing sprite
- Scorch or crater decals for explosives
- Less high tech smart fridge sprite
- Less high tech feeling signage - see surgery and bathroom signs on hotel
- Better mine sprites and varients which are covered in leafs/sticks/dirt/etc
Map Ideas
- New map in the immediate aftermath of a small tactical nuke during the late 50s or 60s - take place inside the ruined city and have defenders in the city using a bunker for a spawn - Slightly retro future equipment based on late 50s US pentomic designs - Could have radiation mechanics and gamemode mechanics around defenders stealing a nuke to use against the attackers
- Map in a similar setting to the above one but set in a metro system - can take extensive advantage of pseudo multiz
- New map set in burning oil fields during desert storm
- New map based on arma 3 with NATO and CSAT in the near future setting
Ports
- Port the decal blood system - see goob
- Advanced medical system - Possibly port goob med but i would rather not - Pain system and limb damage are most important - Locational bleeding and effects from damaged limbs - Losing limbs while alive
Whole New System
- Improved explosion gfx (see TGMC or RMC for inspiration/code)
- Cover system - Add a crouching toggle - Assign cover value to cover (sandbags for example) which works as percentage for rounds to hit or pass over - Make crouching cause most/all rounds to pass overhead if next to cover based on the cover structures cover value - Crouching could have a little hud indicator and could shorten the character sprite near the legs (see IS12 warfare)
- Trench system - Integrate with the cover system and crouching
- Skill system - medics work faster engis build faster etc
- Map specific main menu art, lobby music and round end sound - horns and medieval art is not very thematic to modern
- A better area/roof system to determine weather, mortars, sunlight, roof collapse, sound effects - would ideally not be a part of tiles as it is now and should be its own thing - see RMCs area system maybe
- Fog gfx for rain/snow
- Compass and rangefinder - Compass will tell your current map position - Range finder will work like binocs and let you measure the distance between you and a position you click on - Let range finder tell you the position of a spot you mark if you have a compass in your other hand - Intended to use with fire support such as mortars and airstrikes
Small Tweak
- Make bullet blocking objects (such as dressers) ALWAYS render above items (such as floor tiles)
- Exempt smoke from ambient occlusion - Should help remove the blocky outline
- pushup emote - would be funny
- Give sapper roles wire cutters to cut barbed wire
- Thematic auto picked names for each faction - require auto name unless you go out of your way to set one - see civ13
- Limit some silly hairstyles/colors based on faction
- Give smaller clearer hitboxes to trees and signs
- Less obtrusive and directional filing cabinet sprites/hitboxes - could apply to other structures as well
- Give sandbags and similar cover items a smaller hitbox/sprite to allow walking on the same tile as them - see directional windows and vertical sandbags
- Tune grenade structural damage down
- Make shooting dead/crit/lying people easier - If mouse is within set range of person and shooter is under set distance from person > make rounds never pass over person - Ment for close range and finishing crit people off
- Make grenades not set off other grenades - Laggy, silly and way too deadly
- More clear hitboxes for billboards
- Predicted laying down
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