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Personal idea list #224

@dallaszzz

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@dallaszzz

This is intended to be a list of potential ideas that I come up with for the game. I intend to update it regularly if I come up with anything and will get checked off when something is made. Feedback is always appreciated but keep in mind these are not final ideas.

Weapon Ideas

  • Weapons switching sprite when "wielded" and "unwielded"
  • Add a way to melee with a gun
  • Fix broken gun indicators when spawning with a gun in your hand
  • Give grenades random timers and make them only start when thrown or dropped unless activated a second time

Sound Ideas

  • New sfx for gunshots and variance to avoid noise fatigue - might already exist but will look into
  • Barbed wire sfx when touching
  • Warcry system - see civ13
  • Grenade bounce sound when thrown

UI Ideas

  • Better death screen UI - Show reinforcement timer and allow joining without going to the lobby
  • More subtle do-after bar - see civ13/escal/tgmc
  • UI to actually indicate objective state
  • Toggle able hud elements - Make it toggle emmissives on team indicators - Less obtrusive this way
  • Improved weapon UI - Better ammo counter, bolt indicator, make the indicators buttons etc
  • Combat mode when holding down rmb and make combat mode cause a walking speed reduction

Sprite Ideas

  • Make wall/structure damage visible on the sprite
  • Make wood planks to replace logs for better looking TDM debris
  • Less cartoony muzzle flash and round tracer sprites
  • Less cartoony round casing sprite
  • Scorch or crater decals for explosives
  • Less high tech smart fridge sprite
  • Less high tech feeling signage - see surgery and bathroom signs on hotel
  • Better mine sprites and varients which are covered in leafs/sticks/dirt/etc

Map Ideas

  • New map in the immediate aftermath of a small tactical nuke during the late 50s or 60s - take place inside the ruined city and have defenders in the city using a bunker for a spawn - Slightly retro future equipment based on late 50s US pentomic designs - Could have radiation mechanics and gamemode mechanics around defenders stealing a nuke to use against the attackers
  • Map in a similar setting to the above one but set in a metro system - can take extensive advantage of pseudo multiz
  • New map set in burning oil fields during desert storm
  • New map based on arma 3 with NATO and CSAT in the near future setting

Ports

  • Port the decal blood system - see goob
  • Advanced medical system - Possibly port goob med but i would rather not - Pain system and limb damage are most important - Locational bleeding and effects from damaged limbs - Losing limbs while alive

Whole New System

  • Improved explosion gfx (see TGMC or RMC for inspiration/code)
  • Cover system - Add a crouching toggle - Assign cover value to cover (sandbags for example) which works as percentage for rounds to hit or pass over - Make crouching cause most/all rounds to pass overhead if next to cover based on the cover structures cover value - Crouching could have a little hud indicator and could shorten the character sprite near the legs (see IS12 warfare)
  • Trench system - Integrate with the cover system and crouching
  • Skill system - medics work faster engis build faster etc
  • Map specific main menu art, lobby music and round end sound - horns and medieval art is not very thematic to modern
  • A better area/roof system to determine weather, mortars, sunlight, roof collapse, sound effects - would ideally not be a part of tiles as it is now and should be its own thing - see RMCs area system maybe
  • Fog gfx for rain/snow
  • Compass and rangefinder - Compass will tell your current map position - Range finder will work like binocs and let you measure the distance between you and a position you click on - Let range finder tell you the position of a spot you mark if you have a compass in your other hand - Intended to use with fire support such as mortars and airstrikes

Small Tweak

  • Make bullet blocking objects (such as dressers) ALWAYS render above items (such as floor tiles)
  • Exempt smoke from ambient occlusion - Should help remove the blocky outline
  • pushup emote - would be funny
  • Give sapper roles wire cutters to cut barbed wire
  • Thematic auto picked names for each faction - require auto name unless you go out of your way to set one - see civ13
  • Limit some silly hairstyles/colors based on faction
  • Give smaller clearer hitboxes to trees and signs
  • Less obtrusive and directional filing cabinet sprites/hitboxes - could apply to other structures as well
  • Give sandbags and similar cover items a smaller hitbox/sprite to allow walking on the same tile as them - see directional windows and vertical sandbags
  • Tune grenade structural damage down
  • Make shooting dead/crit/lying people easier - If mouse is within set range of person and shooter is under set distance from person > make rounds never pass over person - Ment for close range and finishing crit people off
  • Make grenades not set off other grenades - Laggy, silly and way too deadly
  • More clear hitboxes for billboards
  • Predicted laying down

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