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@Stuja @delunado-forks @delunado-learning

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Delunado/README.md

Hi, I'm Javier "Delunado"! ๐Ÿ‘‹

I love programming games!
Extreme Programming, Team Playing, Iterative Development โ€“ the key to enjoy my work!
Solving problems and creating cool experiences is the best game out there! ๐Ÿง™

Proud director of Spain Game Devs community ๐Ÿ‡ช๐Ÿ‡ธ, a huge community of hispanic game developers.
I love organizing Game Jams like...


Experience and Projects ๐Ÿ› ๏ธ

~To view more of my professional projects and experience, please go to my webpage: delunado.com!~


Stick to the Plan ๐Ÿถ - Indie Commercial Game

Stick to the Plan is a cozy puzzle game about a dog who loves loooong sticks! Working as the main programmer & producer, using Unity/C# and related technologies. You can get the game and play a demo here.

Experiments, Games & Demos ๐ŸŽฎ

  • Monkeyroo: A Godot/C# written fighting simulation where two entities with different movements use Genetic Algorithms to learn how to fight each other. Project made for practicing AI techniques.

  • Polaris Engine: A 3D custom game renderer for Windows. Working on it for the sake of learning, now rendering models and allowing basic logic!

  • Star Wars - Force Demo: A demo of some "Star Wars"-like powers. You can use telekinesis to move and push objects! Using Unity.

  • Basic Neural Network: A basic neural network implemented on Unity. It allows for point classification with some customization!

  • Two Di Char: Two Di Char is an early Unity prototype for a 2D platformer shooter, including some procedural world generation. It's not a finished game, just a little prototype, including a 2D Character Controller, Aim/Shoot controller, random world gen, etc.

  • Finders!: Finders! is a simulation using genetic algorithms, where the little Finders have to find a way to the exit through generations. You can build your own map to challenge the Finders!

  • Tribalia: Tribalia is a life simulation. The little Thumboys live in the wild nature, exploring the world, eating and fighting their brothers. And you can watch it! Now in Version 0.1.

  • MinecraftIGV: A Minecraft-inspired project using C++ & OpenGL. You can move around, create and destroy blocks... It was a very interesting degree task!

Bots ๐Ÿค–

Open-Source Contributions ๐Ÿ‘จโ€๐Ÿ’ป

These are my contributions to other open-source projects.

  • Cassiopeia: Cassiopeia is a music manager, where you can include your own music files, create playlist, link your Spotify account, etc. I have mainly contribute with refactoring and code cleaning.

Studios and Companies ๐Ÿญ

These are the studios/companies I've worked for.

  • Under the Bed Games - Worked here here during all 2024. Making horror adventures like Tales from Candleforth! Lead programmer in a team of 10~.

  • Dead Pixel Tales: Worked here for more 2.5 years. I was 1/3 of this little indie studio, making cool meaningful games for the world! I was lead programmer and technical director, but as in every indie team, I also did non-programming related tasks like production, marketing and more.

  • Odders Lab: Worked here as a VR Game Programmer in a big team. I've learned a lot about tooling, working with big development teams, porting games and of course VR!. Worked on games like "Les Mills Bodycombat" (Best Oculus App 2022) or "Chess Club".

  • TEA Team: I have worked here for 2 years, as a programmer, game designer and community manager. It was a small studio of 3 to 5 members. Here I worked on: "Borro", "CryBots", "Generador de Historias y Argumentos", "We need you, Borro!", as well as some Jam games.


Learning about... ๐Ÿ“š

Game Engine programming ๐Ÿœ๏ธ

After 6+ years of learning and working with Unity/C# + developing simple C++ projects like 3D renderers, I started a 2D-focused game engine, Dune Engine. You can check the project here:


Find me here ๐Ÿ“จ

Don't hesitate on contacting me!

Pinned Loading

  1. DuneEngine DuneEngine Public

    ๐Ÿœ๏ธ Dune Engine is a C++, 2D-oriented Game Engine! ๐Ÿœ๏ธ

    C++ 3

  2. Life-in-a-Box Life-in-a-Box Public

    Life in a Box is an open-source sandbox simulation made in Unity.

    ShaderLab 2

  3. PolarisEngine PolarisEngine Public

    Polaris Engine is an early-stage 2D/3D Game Engine created from scratch for the sake of learning. It's being build using C++ & OpenGL.

    C++ 2

  4. Randomify-Documentation Randomify-Documentation Public

    Randomify Unity Asset Documentation