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  1. UE5-Procedural-Building UE5-Procedural-Building Public

    Forked from bendemott/UE5-Procedural-Building

    Procedural Building generation in Unreal Engine 5 using GeometryScript API's (C++)

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    A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.

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    A GLSL-heavy particle engine for THREE.js. Originally based on Stemkoski's great particle engine (see README)

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  4. ShaderLibrary ShaderLibrary Public

    Forked from falseeeeeeeeee/ShaderLibrary

    希望开源能够帮到所有人

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  5. UnityXScaling UnityXScaling Public

    Forked from DevsDaddy/UnityXScaling

    Unity XScaling - a runtime framework for GPU-based textures and screen upscaling (super-resolution). Supports every platform.

    HLSL

  6. 3d-game-shaders-for-beginners 3d-game-shaders-for-beginners Public

    Forked from lettier/3d-game-shaders-for-beginners

    🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

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