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Iancic/README.md

My name is David Iancic, I am a C++ game developer with a passion for custom rendering solutions and game engines. Currently specializing in graphics and shader programming, working with low-level API's like Vulkan and OpenGL, while also having past experience creating games using both Unity and Unreal Engine 5.

Studying At:

Breda University Of Applied Sciences

Skills:

  • Object Oriented and Data Oriented Programming for Games and Custom Engines.
  • Rendering and Shader Programming using low level APIs.
  • Solid understanding of real time rasterization and ray tracing.
  • Learning about Vulkan and OpenGL.
  • Knowledgeable in applied Linear Algebra, Trigonometry and Calculus for 3D graphics and gameplay.

Pinned Loading

  1. OpenGL-Game-Engine OpenGL-Game-Engine Public

    A lightweight OpenGL game engine designed for rapid tinkering, using C++ and Lua.

    C++ 1 1

  2. Software-Rasterizer Software-Rasterizer Public

    A custom rasterizer developed as a learning project, it's goal is simple: have zero dependencies.

    C++ 1

  3. Metal-Gear-1987 Metal-Gear-1987 Public

    Remastered version of the first Metal Gear game from 1987. Featuring "Outer Heaven" in HD graphics.

    C++ 1

  4. Raspberry-Pi-OpenGL-Game Raspberry-Pi-OpenGL-Game Public

    Cross platform OpenGL game, tailored to run on the Raspberry Pi 3 and Windows. The game features "Metal Gear" style gameplay, made in 8 weeks during my second semester at university.

    C++ 1

  5. Physically-Based-Ray-Tracer Physically-Based-Ray-Tracer Public

    CPU-based raytracing engine written in C++ that supports physically based rendering for models and lighting, while utilizing Bullet physics to create gameplay.

    C++ 1