This project is a rewrite of the web-based Octo CHIP-8 development toolkit in C. This port can run on a wide variety of older or lower-powered devices which would struggle with a modern web browser. C-Octo also provides an enhanced CLI and offline experience for those who prefer to use an external text editor.
The C-Octo suite includes octo-cli, a command-line compiler, octo-run, a minimal runtime and debugger that can be executed from the command-line, octo-de, a self-contained "Fantasy Console"-style programming environment, and several reusable libraries. Why not give Octo a spin on the PocketCHIP gathering dust in your closet?
C-Octo is split into several files by function:
octo_compiler.h: a freestanding compiler for Octo Assembly Language.octo_emulator.h: a CHIP-8, SCHIP, and XO-CHIP compatible emulator core which performs no IO.octo_cartridge.h: routines for reading and producing "Octocarts", which encode both an Octo program and configuration metadata into a GIF image.octo_util.h: assorted support routines shared byocto_run.candocto_de.c.octo_cli.c: a minimal interface for the Octo compiler which depends only upon the C standard library and<sys/stat.h>.octo_run.c: a minimal graphical frontend for the Octo emulator and compiler which depends on SDL2.octo_de.c: a richer graphical frontend including a text editor, sprite editor, and other conveniences.
To build from source you will need a C compiler and (probably) SDL2. The provided Makefile will build everything, attempt to copy binaries to /usr/local/bin/, and create a configuration .octo.rc file in your home directory.
For detailed information about building and installing on different platforms, see the Build Guide.
$octo-cli
usage: ./octo-cli <source> [<destination>] [-s <symfile>]
The source file may be a .8o source file or a .gif octocart. If the destination has a .ch8 extension, a CHIP-8 binary will be produced. If the destination has a .gif extension, an octocart will be produced. If the destination has a .8o extension, the source text of an input octocart will be extracted. If no destination is specified, the resultant .ch8 binary will be piped to stdout.
if the -s flag is provided, the compiler will write out a CSV file containing all the symbols defined in the input program: breakpoints, constants (including labels), aliases, and monitors, for use with external debugging tools. For example:
$ cat symdemo.8o
:monitor v6 8
: main
:alias acc v2
acc += 1
:breakpoint "wait, then go"
acc := 0
$ octo-cli symdemo.8o temp.ch8 -s syms.csv && cat syms.csv
type,name,value
breakpoint,"wait, then go",514
constant,main,512
alias,unpack-hi,0
alias,unpack-lo,1
alias,acc,2
monitor,v6,8
The make testcli target will run a series of integration tests for this tool.
$octo-run
octo-run v1.0
usage: ./octo-run <source> [-c <path>]
where <source> is a .ch8 or .8o
Octo-run will execute a .ch8 binary or compile and run an Octo program. While executing, the same basic debugging features are available as in web-octo: i toggles a user interrupt and the display of the register file, o single-steps while interrupted, and m toggles the display of memory monitors, if any are registered. Command-F or Ctrl-F toggle fullscreen mode and Escape or backtick quit.
If provided, the -c flag may be used to indicate a configuration file which should override the global .octo.rc file. This makes it easier to configure colors, speed, and other options for an individual program while working on multiple projects.
If a gamepad is detected, axes will be mapped to mirror A,S,W, and D on the keyboard and buttons will similarly be mapped to E and Q.
$octo-de
Octode includes a text editor, sprite editor, palette editor, and a runtime/debugger identical to octo-run. With the exception of the sprite editor, the user interface can be controlled entirely via the keyboard, and should work equally well with a mouse or touchscreen. For detailed information about Octode, see the Octode User Guide.
Octo-run and Octode look for a file named .octo.rc in the user's home directory. If present, it can be used to configure a variety of useful settings for the tools. The file has a traditional .INI structure- empty lines or lines beginning with # are ignored, and anything else consists of a key and value separated by =. Meaningful keys are as follows:
-
ui.windowed: if1, the tool runs in a window. If0, it will attempt to run in fullscreen. -
ui.software_render: if1, prefer a software renderer over hardware-acceleration. On some low-power devices, "accelerated" mode is unusably slow! -
ui.win_scale: if greater than1, scale up the "logical" window dimensions by an integer factor. -
ui.win_width: horizontal size in pixels when in windowed mode. -
ui.win_height: vertical size in pixels when in windowed mode. -
ui.volume: volume of XO-CHIP sound (0-127). A value of0will disable audio entirely. -
core.tickrate: number of CHIP-8 instructions to execute per 60hz frame. -
core.max_rom: the maximum number of bytes the compiler will permit when assembling a ROM. -
core.rotation: one of {0,90,180,270} to rotate the CHIP-8 display. Does not impact the rest of the UI. -
core.font: one of {octo,vip,dream_6800,eti_660,schip,fish} to select the built-in CHIP-8 font. -
color.plane0,color.plane1,color.plane2,color.plane3: colors for the 4 XO-CHIP "plane" colors. -
color.background: the border drawn behind the CHIP-8 display when no sound is being played. -
color.sound: the alternate border color when sound is being played. -
quirks.shift: if1,vx <<= vyandvx >>= vymodifyvxin place and ignorevy, like SCHIP. -
quirks.loadstore: if1,loadandstoredo not post-incrementi, like SCHIP. -
quirks.jump0: if1, emulate a buggy behavior of SCHIP on the HP-48: the 4 high bits of the target address ofjump0determines the offset register used (instead of alwaysv0). -
quirks.logic: if1, clearvfafter&=,|=and^=. On the VIP, these instructions leavevfin an unknown state. -
quirks.clip: if1, do not "wrap" sprite drawing around the edges of the display. -
quirks.vblank: if1, drawing a sprite will block until the end of the 60hz frame, like the VIP.
All colors are specified as 6-digit RGB in hexadecimal, like 996600. The default quirks settings, palette, and other options correspond to those of web-octo.
