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KtKID/README.md

KtKID

I am a game developer and an Agent developer.

My long-term focus is game development, interaction design, automation tools, and AI Agent engineering. I am especially interested in the connection between Agent technology and game creation: using Agents to support development workflows, content production, gameplay validation, design critique, and developer tooling.

Right now, I mainly work on three areas:

  • Building Agent engineering infrastructure for real development workflows
  • Designing AI workflow tools that help developers collaborate more effectively
  • Exploring how Agents can support game development, game design, and creative production

I believe future game development will involve more hybrid workflows between human creators and Agent toolchains. My projects continue to evolve around this direction.

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  1. x-dev-pipeline x-dev-pipeline Public

    Development workflow plugin for AI coding agents with structured req/plan/dev/review/fix loops and a lightweight quick-dev entry.

    Python 12

  2. ClawDeck ClawDeck Public

    A clear and focused interface for interacting with OpenClaw tasks — see agent states, understand progress, and act instantly.

    JavaScript 2

  3. game-critic game-critic Public

    Apply the public design philosophy of ten legendary game designers to give your game a real critique.

    1

  4. kongming-agent kongming-agent Public

    A general agent that proactively observes the workspace, ships built-in workflows, and coordinates multiple agents.

    Python 2