最近主要在两条线上折腾:给 Claude Code 生态写 skill 和适配层,让 agent 的产出经过校验、真正能落地;同时用 Rust 做本地工具,从 Steam 配置、游戏地图数据到文档解析结果的精细后处理都有涉及。写这类工具时习惯把边界做扎实——只读优先、可恢复、fail-open,尽量不搞崩上游。
- zclaude — Portable Claude Code wrapper for Zhipu/Z.ai GLM — no embedded API keys (Shell · 2026-08-31)
- feishu-whiteboard-pro — A Claude Code / agent skill for building genuinely designed, editable Feishu / Lark (飞书) whiteboards — deliberate composition, real hierarchy, a gated pipeline with pre-render fit-check and independent design critique. (JavaScript · ★57 · 2026-08-31)
- dota2-map-visual-kit — Read-only Rust toolkit for extracting Dota 2 map overviews, world-to-pixel projections, and VPK provenance. (Rust · 2026-08-10)
- steam-local-kit — 跨平台 Rust 库:发现 Steam 安装,安全读取、编辑和恢复本地配置。Cross-platform Rust library for safely managing local Steam configuration. (Rust · 2026-07-16)
- mineru-refine — MinerU 解析结果后处理器:修复伪标题、跨页断句/拆表、页面家具,绝不新增一字、fail-open 不搞崩上游。Rust 核心,Python/JS 绑定。 (Rust · ★10 · 2026-07-12)
- macos-app-icon-designer — A production-ready agent skill for designing, validating, packaging, and integrating macOS App Icons and menu bar template images. (Python · ★1 · 2026-07-11)
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