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Long18/README.md

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  1. 00. Unity's Event Functions.md 00. Unity's Event Functions.md
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    ### **Unity Event Functions for Application Flow**
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    Unity provides several event functions to manage the application’s lifecycle:  
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    #### **1. `OnApplicationFocus()`**  
  2. Common Windows Icon DLL Paths Common Windows Icon DLL Paths
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    # Common Windows Icon DLL Paths
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    This gist provides paths to some of the common `.dll` files that contain system icons in Windows. These `.dll` files are typically located in the `System32` directory, but some might be found in other locations as well.
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    ## System Icon Libraries
  3. FixMissingScript.cs FixMissingScript.cs
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    using System.Collections.Generic;
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    using UnityEngine;
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    using UnityEditor;
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    /// <summary>
  4. This Unity editor script exports ind... This Unity editor script exports individual sub-sprites from a selected sprite asset as PNG files.
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    using System.IO;
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    using UnityEditor;
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    using UnityEngine;
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    namespace Long18.Utils
  5. The BuildAddressablesEditorWindow cl... The BuildAddressablesEditorWindow class streamlines Unity Addressable Assets building in the Editor, providing a shortcut (Alt+ B) under "Tools." It automates asset cleanup, initiates the build, and logs success/errors, enhancing the efficiency of the Addressable Assets build process.
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     public class BuildAddressablesEditorWindow: EditorWindow
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        {
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            [MenuItem("Tools/BuildAddressable &b")]
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            public static void BuildAndRun()
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            {
  6. ClearBrowserCache.md ClearBrowserCache.md
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    ## Clear Browser Cache Script
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    This script allows you to clear the browser cache using JavaScript.
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    ```javascript