Unity Game Developer
🕹️Fun fact: I'm a collector of Nintendo Switch games
- Telegram: @thomas_in_the_dark
- Email: d.vasilev.gamedev@gmail.com
| Name | Description |
|---|---|
| Zenject | Classic Dependency Injection Framework |
| VContainer | Lightweight DI container for Unity |
| UniTask | Efficient async/await for Unity |
| R3 | Reactive extensions by Cysharp |
| ZLinq | Zero-allocation LINQ |
| Addressables | Unity asset management system |
| Unity's DOTS | Unity’s Data-Oriented Technology Stack |
| Atomic Framework | Reactive procedural framework for developing games in C# and Unity |
| Photon Fusion 2 | Actual network engine by Photon |
| Photon Pun 2 | Classic (legacy) network engine by Photon |
| DOTween | Tweening and animation engine |
| A* Pathfinding Project Pro | Advanced pathfinding for Unity |
| Cinemachine | Unity camera system |
| Dialogue System | Dialogue system for Unity |
| Opsive Behaviour Designer | Visual behavior tree editor |
| Opsive Ultimate Character Controller | Advanced character controller |
| Corgi Engine | 2D/2.5D platformer engine |
| Feel | Game feel and feedback system |
| I2 Localization | Localization system |
| Bakery | GPU lightmapper |
| Koreographer | Audio/musical event syncing |
| Mesh Baker | Mesh combining and optimization |
| Obfuscator | Code obfuscation tool |
| Technie Collider Creator 2 | Mesh-based collider creation |
| Sonity | Audio system for Unity |
| Odin Inspector & Validator | Editor enhancements & validation |


