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NintendaDev/README.md

Dmitrii Vasiliev

Unity Game Developer

🕹️Fun fact: I'm a collector of Nintendo Switch games

📫 Reach Me

✏️ Languages

C# Python

🛠️ Technologies

Unity Blender FastAPI Docker PostgreSQL

🛠️ Unity Frameworks And Plugins

Name Description
Zenject Classic Dependency Injection Framework
VContainer Lightweight DI container for Unity
UniTask Efficient async/await for Unity
R3 Reactive extensions by Cysharp
ZLinq Zero-allocation LINQ
Addressables Unity asset management system
Unity's DOTS Unity’s Data-Oriented Technology Stack
Atomic Framework Reactive procedural framework for developing games in C# and Unity
Photon Fusion 2 Actual network engine by Photon
Photon Pun 2 Classic (legacy) network engine by Photon
DOTween Tweening and animation engine
A* Pathfinding Project Pro Advanced pathfinding for Unity
Cinemachine Unity camera system
Dialogue System Dialogue system for Unity
Opsive Behaviour Designer Visual behavior tree editor
Opsive Ultimate Character Controller Advanced character controller
Corgi Engine 2D/2.5D platformer engine
Feel Game feel and feedback system
I2 Localization Localization system
Bakery GPU lightmapper
Koreographer Audio/musical event syncing
Mesh Baker Mesh combining and optimization
Obfuscator Code obfuscation tool
Technie Collider Creator 2 Mesh-based collider creation
Sonity Audio system for Unity
Odin Inspector & Validator Editor enhancements & validation

Github Stats

Pinned Loading

  1. bears-versus-zombies bears-versus-zombies Public

    A prototype of a networked top-down shooter built with Unity 6 and powered by Photon Fusion 2 and Zenject

    C# 2

  2. modular-unity-game-template modular-unity-game-template Public

    An efficient base game architecture with complete control over its loading and operation

    C# 11 1

  3. base-warriors-unity-dots base-warriors-unity-dots Public

    A sample game in the style of base warriors using Unity DOTS

    C# 2 2