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PyranoTheDev/README.md

Hey there!

I am a Gameplay/AI programmer and Software Engineer who recently graduated from the Academy of Interactive Entertainment.

  • Pronouns: He/Him
  • 📫 How to reach out to me:
  • 💬 Talk to me about Game Dev, TTRPGs, Warhammer, and Horror.
  • ♥️ Favorite Games: Doom Eternal, Team Fortress 2, Baldur's Gate 3, Alien Isolation, Hitman 3, Total War Warhammer 3 and Deep Rock Galactic.
  • 🎮 Currently Playing: Hitman 3, Total War Warhammer 3

Portfolio

Lead Programmer and AI Programmer on NachtMesser

NachtBanner

  • Stealth first person shooter game I built with a team of designers and artists.
  • Utilized my AISenses library to save time implementing the AI.
  • Implemented enemy AI that utilizes a Finite State Machine and has a lot of customizability for the designers.
  • Implemented an AI director to handle enemy shooting behaviors.
  • Discusssed the project's needs with the Lead Designer and Art Director.
  • Conducted code reviews with the programming team to ensure the code meets the project requirements.
  • Proposed solutions during troubling times in development to boost team morale.
  • Worked on 2-week sprints for five months of development.

Solo Dev on AISenses library

ConeBanner

  • Reusable library for Unity with vision cones and hearing systems.
  • Worked on a vision cone system that supports using multiple vision cones on one AI agent and uses Unity Events to communicate with AI behaviors.
  • Implemented a basic hearing system that also uses Unity Events to communicate with AI behaviors.
  • Added a Sound Relay Channel to broadcasts sounds to multiple AI behaviors of your choosing.

Solo Dev on Project Rogue

ProjectRogueBanner

  • Dogfighting Sim developed using Unreal Engine and C++
  • Worked on a flight controller, projectiles, and shootable enemies.

Gameplay Programmer on Caramelized Carnage

Caramelizedbanner

  • Worked alongside a team of artists, designers and programmers to create a fun endless runner experience.
  • Developed game's tile generator, the obstacles and the pickups.
  • Perforce for Version Control.
  • Worked on 2-week sprints.

Activities

  • Participated in Global Game Jam.
  • Modded custom songs into Metal Hellsinger.
  • Made Doom maps in GZDoom using Ultimate Doom Builder and Slade.
  • Joined the Student Leadership Team during my time at the Academy of Interactive Entertainment.

Popular repositories Loading

  1. PullRequestDemo PullRequestDemo Public

    Forked from AIE-Seattle-Prog/PullRequestDemo

  2. PyranoTheDev PyranoTheDev Public

  3. TomeEngine-An-Ink-Variant TomeEngine-An-Ink-Variant Public

    Forked from inkle/ink

    Tome is my own variant of the Ink Narrative Engine. I hope to enhance it for my own personal projects and add additional features that I require.

    C#

  4. Tome-Editor-An-Inky-Variant Tome-Editor-An-Inky-Variant Public

    Forked from inkle/inky

    A variant of Inky designed specifically to work with Tome, my fork of Ink.

    JavaScript

  5. Tome-for-Unity---A-variant-of-Ink-Unity-Integration Tome-for-Unity---A-variant-of-Ink-Unity-Integration Public

    Forked from inkle/ink-unity-integration

    Unity integration for the open source ink narrative scripting language.

    C#