Releases: Sebane1/FFXIVLooseTextureCompiler
Releases · Sebane1/FFXIVLooseTextureCompiler
v2.0.3.3
07 Sep 18:17
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Fix a possible issue where the progress bar get stuck.
v2.0.3.2
07 Sep 06:58
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Re-introduce basic glow map support for vanilla materials. Works for eyes, face, and body.
Add more comprehensive automated material pathing
Updated universal face templates
Fix issues with eyebrow pathing not working correctly
Updated to .net 8.0 and removed the requirement to install .net at all.
v2.0.3.1
23 Aug 17:43
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Lets actually upload the correct release build this time?
v2.0.3.0
23 Aug 16:51
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Fix an issue where .json file face paths were in the wrong sort order.
Fix an issue where the wrong .json files were being read for male faces.
v2.0.2.9
23 Aug 04:40
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Added Scaleless dropdown
Added EXQB underlay textures.
Fixed an issue where face paths were incorrect (Thank you Yuria!)
v2.0.2.8
19 Aug 07:07
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Fix issues where hair paths were incorrect
Add the experimental ability to separate tattoos from diffuses allowing users to have an overlay texture.
v2.0.2.7
18 Aug 00:38
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Added more skin underlay options.
Finally fix an issue with handling alpha on face normal maps.
Fix some internal export issues when doing large texture exports.
Fix issues with the progress bar being inaccurate.
Added universal pathing compatibility FAQ
v2.0.2.6
15 Aug 17:11
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Fix an issue where I accidentally condensed Hrothgar subraces to just Hrothgar causing both Hrothgar and Viera to no longer work.
v2.0.2.5
14 Aug 22:02
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Fix issues with reverse race lookup function not working as intended which broke detection for Raen and Viera.
Fix an issue with the Makeup Salvager where Lalafell and Miqo'te racial boundaries were mixed up.
The Lost and Helions are now condensed to Hrothgar internally.
Fix LTC easy mode not setting gender correctly.
v2.0.2.4
10 Aug 05:03
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Fix an issue with .mtrl dedupilication.
Replace all default Au Ra face textures with scaleless variants. Au Ra players can sort out their own scales.
Fix a minor issue where duplication a texture set was not copying the Texture Set name correctly.