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Releases: Sebane1/FFXIVLooseTextureCompiler

v2.0.5.3

19 Jul 05:20

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v2.0.5.3 Pre-release
Pre-release
  • Added multilingual support
    French, German, Japanese, Chinese, Korean, Swedish

  • Added the ability to swap the race of an existing body texture set

v2.0.5.2

21 May 15:16

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  • Work around an issue where AppDoman.CurrentDomain.BaseDirectory no longer returns the expected path, causing several assets to fail to load correctly including but not limited to xNormal.exe, and anything under the /res folder.

Full Changelog: v2.0.5.1...v2.0.5.2

v2.0.5.1

21 May 03:33

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  • Fix an issue where certain face texture assignments were getting cleaned up too fast.

v2.0.5.0

12 Mar 22:44
7cdc167

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  • Added hashing so that XNormal only triggers bakes for files that have actually changed.
  • Fix a potential issue where Gen 3 texturing baking was broken.
  • Added more aggressive cleanup measures for bakes. Files with the _RGB and _Alpha prefix will now be cleaned up, leaving behind only the final texture merges.

v2.0.4.9

14 Feb 06:05
9ff1c0a

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  • Continued fixes relating to .mtrl files.

v2.0.4.8

14 Feb 02:03
896d9f5

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  • Fix duplicate .mtrl writing errors for real this time?

v2.0.4.7

14 Feb 01:45

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  • Fix some remaining issues with material writing hanging.

v2.0.4.6

13 Feb 23:19

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  • Fix an issue where glow maps would cause full body glowing when a normal map was assigned.
  • Adjust automatic colour discovery for emissive colour.
  • Fix an issue where materials were not always reporting completion during export
  • Fix an issue where some tool menu options were named incorrectly.

v2.0.4.5

16 Jan 22:12
b5f8c39

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  • Fix face bake output model for Au Ra face 2
  • Fix regression where gimp would cause saving issues.
  • Update the update path so we can stop having 1gb patches in the next version.

v2.0.4.4

13 Jan 04:01

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  • Fix sludge issues when baking normal maps.
  • Experimental Au Ra tail bakes!