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finally i fix it
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Creatorbot01 committed Oct 22, 2025
commit 18d4070906e75a5c9d1a9a3b9c7b16747f46dba4
19 changes: 0 additions & 19 deletions Resources/Prototypes/_Arc/Structures/Misc/lockers.yml
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Expand Up @@ -7,25 +7,6 @@
description: It's a personal storage unit for NTPD gear.
components:
- type: Appearance
- type: Sprite
sprite: _Arcadis/Structure/locker.rsi
noRot: true
layers:
- state: generic
map: ["enum.StorageVisualLayers.Base"]
- state: generic_door
map: ["enum.StorageVisualLayers.Door"]
- state: locked
map: ["enum.LockVisualLayers.Lock"]
shader: unshaded
- state: welded
visible: false
map: ["enum.WeldableLayers.BaseWelded"]
- state: paper
visible: false
sprite: Structures/Storage/closet_labels.rsi
offset: "-0.065,0"
map: ["enum.PaperLabelVisuals.Layer"]
- type: EntityStorageVisuals
stateBaseClosed: NTPD
stateDoorOpen: NTPD_open
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9 changes: 9 additions & 0 deletions Resources/Textures/Structures/Storage/closet.rsi/meta.json
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Expand Up @@ -606,6 +606,15 @@
},
{
"name": "representative_door"
},
{
"name": "NTPD"
},
{
"name": "NTPD_door"
},
{
"name": "NTPD_open"
}
]
}
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35 changes: 0 additions & 35 deletions Resources/Textures/_Arcadis/Structure/locker.rsi/meta.json

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