| Tool Name | Description |
|---|---|
| V-Sekai Godot | The V-Sekai maintained branch of Godot Engine |
| V-Sekai Manuals | Comprehensive manuals and guides for developing with and contributing to V-Sekai. |
| V-Sekai Blender Game Tools | A suite of Blender add-ons and utilities tailored for the V-Sekai game development workflow. |
| Unidot Importer | Godot Engine tool for importing assets and scenes from Unity Engine projects and Blender files. |
| Godot VRM | Godot Engine add-on providing support for the VRM 3D humanoid avatar format. |
| Godot Paint Mixer | A utility within Godot Engine for intuitive mixing of paint colors and applying textures. |
| Blender RigNet | Advanced rigging tool for Blender aimed at automating and simplifying the character rigging process. |
| Godot Task Goal Planner | A classical AI planning system for Godot Engine, enabling goal-oriented behavior and task management for NPCs. |
| Godot Splerger | A mesh manipulation tool for Godot Engine designed for splitting and managing complex mesh structures. |
| Godot Snappy | A vertex snapping add-on for Godot Engine, enhancing precision in 3D modeling and level design. |
| Lasso | A selection tool for Godot Engine, providing lasso-style selection capabilities for assets and objects. |
| Hydro | An extended library for Godot Engine focusing on realistic water and fluid simulation. |
| Godot Sandbox | A sandboxed environment for Godot Engine, facilitating experimentation with RISC-V architecture integration. |
| Quadwild BIMDF (TOOL_quad_mesh_generator) | An adaptive quad mesh generation tool for Godot, based on the Quadwild algorithm with BIMDF. |
| Differentiable Cloth | Simulation tool for cloth materials within a differentiable programming paradigm, enabling advanced physics. |
| Godot Cage Deformer | A cage deformer add-on for Godot Engine. |
V-Sekai-fire
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V-Sekai-fire/autogluon-mcp’s past year of commit activity - aria-fbx Public
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