I help game teams design and ship narrative-driven game systems — core loops, progression and story structures that work in real production, not just on paper.
I work as a narrative designer and producer, collaborating closely with a long-term technical and systems partner. Together, we connect game mechanics, narrative structure and monetisation into coherent, implementable player experiences.
Our background includes HOPA titles (including shipped projects in the Whispered Secrets and Mystery Case Files franchises), mobile game design with in-game economies, and startup projects where we worked across design, production and technical decision-making.
We work on our own original projects and as an external partner for studios that need narrative-driven systems thinking and reliable execution across disciplines.
- Narrative design & story consulting: story structure, quests, dialogue, pacing and tone.
- Systems-driven narrative: aligning progression, mechanics and emotional beats.
- Gameplay systems design support, working closely with technical implementation.
- Monetisation and game economy design for premium, hybrid and mobile projects: economy loops, pricing logic and live-ops hooks.
- Structuring complex yet readable quest logic, branching and progression.
- Translating narrative ideas into systems that teams can realistically implement and maintain.
- Owning the pipeline from concept and documentation to implementation-ready designs.