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GDTerm fork module that adds terminal to the Godot Engine.
Fork of GDTerm the Godot In-Editor Terminal. Makes it a module and adds support for bottom multiple tabs and running commands in Terminal by making it a singleton.
This project was created to address the needs of developers who are working on their game in the Godot editor and also need to perform actions at the command line (like start and stop servers, monitor logs, etc.).
It might also help people who use one of the alternative programming languages, as it's possible to run Helix, Neovim, or Emacs within gdterm.
In other words this is for those of us who like to keep the Godot Editor in full-screen and not shuffle their windows when needing to do command line tasks.
It provides the following features:
- Multiple terminals in main screen area (the same place as the 2D/3D/Script/Assets go).
- Pseudo-terminal interface to default shell
- Emulates an ANSI terminal (16 colors)
- Independent scrollback in each terminal
- Copy and paste in each terminal
- Works fine with typical command line tools: vi, top, tail
- Supports unicode with caveats
- Supports Linux and Windows and Mac
- Developed against Godot 4.3-stable
- Godot supported Linux, Windows, or Mac distribution
- Environment suitable for compiling an extension (if compiling from source)
A default instance of a terminal will be available when selecting the "Terminal" button
The mouse can be used to select text:
- single-click and drag to highlight characters
- double-click and drag to highlight words
- triple-click and drag to highlight lines
The context menu (Right-Click) includes a copy and paste which goes to the system clipboard.
A new terminal can be created by adding one above, below, left, or right of the window the context menu is in.
A terminal can be closed from the context menu as well.
A restart will clear the window and start a new terminal session. This is also the way to get a terminal session going again if the shell being used by this terminal has been exited.
markeel
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1.0.1
- Use Cmd key instead of Ctrl on Mac OS
- Allow Font and Font size to be overridden in Editor settings
-
1.0
- Support Mac OS
- Fixes for background color issues
- Allow Alt or Meta to be sent as as Esc for Emacs
-
0.99
- Support for Editor Settings
- Better support for Unicode
-
0.95
- Support for Windows
-
0.9
- Initial Release
This project is licensed under the MIT License - see the LICENSE.md file for details
You wouldn't be here if you weren't already using the Godot Game Engine: See Godot Engine
The ANSI code interpretation is built using libtmt, but slightly extended to support scrollback. See libtmt
