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@Luatrauma @lighthouse-servers

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evilfactory/README.md

Hi. I'm that one nerd that implements weirdly specific features into your software.

I primarily work with C#, but I also do C++, Lua, Python and sometimes JavaScript when I feel like torturing myself.

I enjoy game dev and have a variety of experiences with Unity, Unreal Engine and Godot.

I'm currently working on Barotrauma as a contractor for FakeFish. I'm also working on my homemade game engine built on top of Silk.NET in my spare time.

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  1. LuaCsForBarotrauma LuaCsForBarotrauma Public

    Forked from FakeFishGames/Barotrauma

    Modification for Barotrauma that improves modding support.

    C# 114 28