Skip EnsureMinSize calls on mobile#6236
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dweymouth merged 1 commit intofyne-io:developfrom Mar 29, 2026
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andydotxyz
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It's drastic but I cannot think of a reason not to - it is all fixed size screens...
Anyone else have an opinion before we just merge this idea in?
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No reason not to if for all mobile OS, they are in full control of window size anyway |
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Description:
When the RichText widget of this test app is being dragged,
*driver.handlePaintdraws become very slow on Android, see #6233. While dragging,canvasNeedRefreshistrueandc.EnsureMinSize()is called. TheseEnsureMinSizecalls take 4.36 ms on average (for the test app). Instead of trying to optimizeEnsureMinSize(as in #6234), this PR is more radical: It skips EnsureMinSize calls completely (on mobile).This might be wrong for some reason. But so far, I couldn't find any problems with it. Resizing the window in mobile simulation on Linux still works. Even split windows on Android work with this PR.
This should improve scrolling performance.
Checklist: