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Elin plugins for funzie

Releases

Build

The projects require environment variable ElinGamePath set to the root folder of the Elin game installation.

ElinGamePath/
├─ BepInEx/
│  ├─ core/
│  │  ├─ *.dll
├─ Elin_Data/
│  ├─ Managed/
│  │  ├─ *.dll

To build Custom Whatever Loader, you need to install .NET SDK 10.0.x

The regular bugfixes and updates before tagged release can also be downloaded from action artifacts.

Clone the project:

git clone https://github.com/gottyduke/Elin.Plugins.git
cd Elin.Plugins

Install the deps:

dotnet restore ./CustomWhateverLoader --locked-mode

Build the project:

dotnet build ./CustomWhateverLoader -c Debug -o ./out --no-restore
dotnet build ./CustomWhateverLoader -c DebugNightly -o ./out --no-restore

MIT License, 2024-present DK