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PlayStation 4 emulator for Windows, Linux and macOS written in C++
How to write a very simple JIT compiler
A JIT assembler for x86/x64 architectures supporting FPU, MMX, SSE (1-4), AVX (1-2, 512), APX, and AVX10.2
RobertPeip / PSX
Forked from PeterLemon/PSXPlayStation Bare Metal Mips Assembly Programming
The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is…
Shader translation library for SDL's GPU API.
An assembler for various ARM and MIPS platforms. Builds available at http://buildbot.orphis.net/armips/
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
PlayStation Bare Metal Mips Assembly Programming
ELFIO and ARIO are robust, header-only C++ libraries designed to make binary file and archive manipulation effortless, efficient, and portable. Whether you are building compilers, linkers, binary a…
Collection of PlayStation 1 tests for emulator development
Repository for JSMoo-based SM83 JSON test files for GameBoy
ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.
Repository for TomHarte-style JSON tests for the Motorola 68000. Generated using the microcoded core in MAME.
My time capsule for emulation-related documents and materiel
Multi-platform emulator in C99, meant to be readable and accurate, mostly
raddad772 / mame-m68k-test-gen
Forked from mamedev/mameFork of MAME to create JSON tests from the microcoded m68k core
Capstone disassembly/disassembler framework for ARM, ARM64 (ARMv8), Alpha, BPF, Ethereum VM, HPPA, LoongArch, M68K, M680X, Mips, MOS65XX, PPC, RISC-V(rv32G/rv64G), SH, Sparc, SystemZ, TMS320C64X, T…



