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Oddity gonna be so peak
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mayveiscous/README.md

Hi, I'm Luna!

Language Designer • Engine Developer • Aspiring ML Infrastructure Engineer

I'm a systems programmer interested in game engines, game development, programming languages, AI infrastructure, and language interoperability.

I primarily work in Lua, Go, and C++ but I also utilize Python, Luau, Ja aScript, Vue, and a little Java!

Currently creating:

  • A Roblox RPG in luau
  • A Roblox-inspired game engine in Lua + C++
  • Luna, a CPython embedder for Lua in C++
  • A transformer based LLM from scratch in Go

Featured Projects

A Roblox Studio-inspired game engine written in Lua and C++, designed to make game development approachable without sacrificing flexibility.

🚀 Luna

A C++ bridge that embeds Python libraries into Lua, allowing Lua programs to directly use Python packages such as NumPy.

A transformer language model built from scratch in Go, including a tensor library, automatic differentiation, tokenizer, and training pipeline.

A Lua-inspired programming language written in Go featuring a Pratt parser, interpreter, standard library, and Language Server Protocol implementation.


I'm heavily inspired by Anthropic's engineering culture and approach to building Helpful, Harmless, and Honest AI.

Pinned Loading

  1. oddity-engine oddity-engine Public

    Oddity Engine is a game engine and editor, written in Lua and C++, inspired by Roblox Studio

    Lua 1

  2. Luna Luna Public

    Luna is a Lua module that embeds the CPython interpreter, allowing Lua programs to import and use Python libraries as if they were native Lua modules.

    C++ 1

  3. basic-llm basic-llm Public

    A basic llm written in zero-dependency go, from scratch!

    Go

  4. tunascript tunascript Public

    A Lua-inspired, zero dependency scripting language with a custom lexer, Pratt parser, and interpreter runtime.

    Go 2