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nakjun/README.md

πŸ‘‹ Hello, I'm Nak-Jun Sung

I'm a software engineer and researcher with a passion for developing AI, Computer Graphics, Physically-based Simulation. Currently, I'm working at the Research Institute, National Cancer Center, Goyang, Republic of Korea. (njsung@ncc.re.kr)

πŸŽ“ Education

  • Ph.D. in Software Convergence (Computer Graphics), Soonchunhyang University, Mar 2018 – Aug 2024
  • M.S. in Computer Science (Computer Graphics), Soonchunhyang University, Sep 2016 – Feb 2018
  • B.S. in Computer Software Engineering, Soonchunhyang University, Mar 2012 – Aug 2016

πŸ’Ό Career

  • Post Doctoral Researcher, Research Institute, National Cancer Center, Nov 2024 - Current
  • AX Team Leader, GMCOM, Sep 2024 - Nov 2024
  • Part-Time Lecturer, Soonchunhyang University, Mar 2024 – Jun 2024
  • Engine Team Leader, TenEleven, Mar 2022 – Nov 2023
  • Graphics Team Lead Engineer, Hutom, May 2020 – Feb 2022
  • Part-Time Lecturer, Soonchunhyang University, Mar 2019 – Jun 2019
  • CEO, ALL4ONE, Jul 2018 – Mar 2019

πŸ”‘ Core Competencies

  • Expertise in commercial software development using languages such as C++, C#, Python, and more.
  • Extensive research in areas including physical simulation, digital twin, and parallel processing.
  • Proven leadership experience with hands-on involvement in both new development and legacy system improvement.

🌱 Interest Fields

  • AI

    • Cutting-edge technology research related to Medical Artificial Intelligence.
      • LLM, VLM, and MLLM for diagnostic field.
      • Computer-aided Diagnostic(CAD) system research via Classification and Segmentation.
  • Graphics and Simulation

    • Physically-based Simulation using Mass-Spring System(MSS) and Position-based Dynamics(PBD).
    • Parallel Computing using CUDA, GLSL, WGSL, HLSL.
    • OpenGL, Unity, and WebGPU.

Pinned Loading

  1. Cloth-Simulation-WebGPU Cloth-Simulation-WebGPU Public

    Cloth Simulation with WebGPU Compute Shader

    TypeScript 18 1

  2. Position-Based-Dynamics-with-Unity-GPU Position-Based-Dynamics-with-Unity-GPU Public

    Position Based Dynamics with Unity GPU

    C# 10 2

  3. webgpu-obj-viewer webgpu-obj-viewer Public

    TypeScript 1

  4. DeformableObjectSim-PBD DeformableObjectSim-PBD Public

    Forked from hly-12/DeformableObjectSim-PBD

    C# 2

  5. python-data-parser python-data-parser Public

    python-data-parser with streamlit

    Python

  6. simple-rag-chatbot simple-rag-chatbot Public

    Python 3