sdl2
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
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Cross-platform Audio Visualizer
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Mar 1, 2026 - C
MLT Multimedia Framework
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Mar 2, 2026 - C
Lightweight NVIDIA GameStream Client, for LG webOS TV and embedded devices like Raspberry Pi
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Oct 19, 2025 - C
Classic overhead run-and-gun game
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Feb 24, 2026 - C
Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
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Jan 30, 2026 - C
c-ray is a small, simple path tracer written in C
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Dec 12, 2025 - C
The classic, refined DOOM source port. For Windows PC.
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Mar 2, 2026 - C
An FFmpeg and SDL Tutorial.
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Nov 8, 2023 - C
Created by SDL Community
Released 1998
- Followers
- 40 followers
- Organization
- libsdl-org
- Website
- github.com/topics/sdl
- Wikipedia
- Wikipedia