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Tap-to-Move Player Controls + Directional Sprites (Xogot Tutorial)

This project demonstrates how to build tap-to-move player controls and direction-based sprite animation entirely in Xogot — the iPad and iPhone port of the Godot game engine.

This tutorial shows how to create a responsive point-and-click movement system using CharacterBody2D, tap input, and directional animation frames rendered through a Sprite2D texture.


Features

  • Tap-to-move player controller using touch input
  • Automatic movement direction calculation using get_angle_to()
  • Directional sprite animation using frames from a single sprite sheet
  • Clean, compact code — easy to extend for RPGs, adventure games, or strategy titles
  • Works directly on iPad and iPhone via Xogot
  • Compatible with Godot 4.x

Video Tutorial

Watch the full video walkthrough by Jhello on the Xogot YouTube Channel:

Build Tap-to-Move & Directional Sprites in Xogot - Godot on iPad


How to Use

  1. Download or clone this repository:

    git clone https://github.com/xogot-projects/Xogot-Tap-to-Move.git
    
  2. Or download the ZIP directly.

  3. Open the project in Xogot on iPad or iPhone.

  4. Run the main scene to explore the movement system, or open player.gd to review the implementation.


Join the Community

Share your results, modifications, and questions with the Xogot community:
Join the Xogot Discord


License

This project is licensed under the MIT License.

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Godot project and assets for Tap-to-Move Player Movement tutorial

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