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Do the two paragraphs describe separate abilities, or are they cojoined? Does the second paragraph apply to all melee attacks all the time, or the only the ones made while the first paragraph's effect is active?

While wielding a melee weapon and holding cloth or other flexible object that’s at least 10 feet long, you can spend 1 Investiture as to increase the weapon’s reach by 10 feet until the end of your next turn.

Additionally, after you hit a character with a melee attack, you can spend 🔵 or 2 focus to use Tension on an object the target is holding or wearing, infusing Investiture as usual but without spending an action. You automatically succeed on the test to infuse it. — p.233

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1 Answer 1

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Same condition, two options

The sentences quoted contain one conditional: "If you hold cloth of 10 feet length" is the conditional that allows to do two things:

  • spend Investiture to gain 10 feet reach
  • If you hit with an attack, spend 🔵 or 2 focus to use Tension

Or to write it as pesudocode:

if (Mainhand == Melee_Weapon && Offhand == 10ft_Cloth)
   { Allowed_Action( Spend(--Investiture): Mainhand.Abilities.Temporary += [reach]);
     Allowed_Action( if (Attack == Hit)
        { Spend(Choose(🔵 OR 2_Focus): Use_Tension(no_action_cost, automatic success); }
   }   
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  • \$\begingroup\$ A valiant attempt... but I'm unconvinced. It's not like there's a pre-amble at the front of the book dictating that they write their multi-paragraph rules this way. You could just as easily argue the opposite — that the condition in paragraph 1 only applies to the effect in paragraph 1, and that "Additionally" starts the description of an entirely new second ability granted by the same talent. \$\endgroup\$ Commented 1 hour ago
  • \$\begingroup\$ I've only had two good responses on my Reddit thread containing the same question, and so far they both seem to think the abilities are separate —- which makes RW even more amazing than I already thought it was. \$\endgroup\$ Commented 1 hour ago

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