I spoke to Baby Steps' Gabe Cuzzillo about difficulty, and his stance is excellent. Key line:
"If the game is made of teeth, and you take out the teeth, I don't know, a lot of the time it would feel like it was changing the meaning of the work"
gamesradar.com/games/im-defin…
Gonna be pretentious and say people like this are anti-art. Nothing wrong with a game having them, but this idea that a game MUST have them regardless of the devs wishes is just signaling that you don't see this as a piece of art to experience, just a product to burn through.
The parry system in Clair Obscur: Expedition 33 is such a genius addition.
I want this in every turn based game from now on.
Persona 6 better step it up (if it ever comes out).
#ClairObscurExpedition33
In two days, Bravely Default Flying Fairy HD Remaster arrives on Nintendo Switch 2!
But before that...
Have a glimpse into a day in the life of Agnès before the events of the game.
🎨 Illustration: Naoki Ikushima
✍️ Scenario: Keiichi Ajiro