Got inspired by @reczko_konrad's demo and turned the light injection into a Mac app that you can use as a virtual camera in online meetings.
DepthAnything v2 runs incredibly smooth on my M4 Pro, ray-marched relighting is then applied with a Metal shader
Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D
Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the


