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scheduler queue fixes & tests
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owen-d committed Dec 10, 2024
commit de67588a5af70957e990c986c66364d051d0b9b7
9 changes: 7 additions & 2 deletions pkg/blockbuilder/scheduler/queue.go
Original file line number Diff line number Diff line change
Expand Up @@ -186,6 +186,7 @@ func (q *JobQueue) MarkComplete(id string, status types.JobStatus) {
if evicted {
delete(q.statusMap, removal.ID())
}
q.statusMap[id] = status
}

// SyncJob registers a job as in-progress or updates its UpdateTime if already in progress
Expand All @@ -202,6 +203,7 @@ func (q *JobQueue) SyncJob(jobID string, job *types.Job) {
jobMeta.UpdateTime = now
jobMeta.Status = types.JobStatusInProgress
q.inProgress[jobID] = jobMeta
q.statusMap[jobID] = types.JobStatusInProgress
}

jobMeta, ok := q.existsLockLess(jobID)
Expand All @@ -218,15 +220,18 @@ func (q *JobQueue) SyncJob(jobID string, job *types.Job) {
if !ok {
level.Error(q.logger).Log("msg", "failed to remove job from pending queue", "job", jobID)
}
jobMeta.Status = types.JobStatusInProgress
case types.JobStatusInProgress:
case types.JobStatusComplete, types.JobStatusFailed, types.JobStatusExpired:
// Job already completed, re-enqueue a new one
registerInProgress()
return
default:
registerInProgress()
return
}

jobMeta.UpdateTime = time.Now()
q.inProgress[jobID] = jobMeta
jobMeta.Status = types.JobStatusInProgress

q.statusMap[jobID] = types.JobStatusInProgress
}
163 changes: 163 additions & 0 deletions pkg/blockbuilder/scheduler/queue_test.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,163 @@
package scheduler

import (
"testing"
"time"

"github.com/stretchr/testify/require"

"github.com/grafana/loki/v3/pkg/blockbuilder/types"
)

func TestJobQueue_SyncJob(t *testing.T) {
t.Run("non-existent to in-progress", func(t *testing.T) {
q := NewJobQueue()
job := types.NewJob(1, types.Offsets{Min: 100, Max: 200})
jobID := job.ID()

beforeSync := time.Now()
q.SyncJob(jobID, job)
afterSync := time.Now()

// Verify job is in in-progress map
jobMeta, ok := q.inProgress[jobID]
require.True(t, ok, "job should be in in-progress map")
require.Equal(t, types.JobStatusInProgress, jobMeta.Status)
require.True(t, jobMeta.StartTime.After(beforeSync) || jobMeta.StartTime.Equal(beforeSync))
require.True(t, jobMeta.StartTime.Before(afterSync) || jobMeta.StartTime.Equal(afterSync))
})

t.Run("pending to in-progress", func(t *testing.T) {
q := NewJobQueue()
job := types.NewJob(1, types.Offsets{Min: 100, Max: 200})

// Start with pending job
err := q.Enqueue(job, DefaultPriority)
require.NoError(t, err)

beforeSync := time.Now()
q.SyncJob(job.ID(), job)
afterSync := time.Now()

// Verify job moved from pending to in-progress
_, ok := q.pending.Lookup(job.ID())
require.False(t, ok, "job should not be in pending queue")

jobMeta, ok := q.inProgress[job.ID()]
require.True(t, ok, "job should be in in-progress map")
require.Equal(t, types.JobStatusInProgress, jobMeta.Status)
require.True(t, jobMeta.UpdateTime.After(beforeSync) || jobMeta.UpdateTime.Equal(beforeSync))
require.True(t, jobMeta.UpdateTime.Before(afterSync) || jobMeta.UpdateTime.Equal(afterSync))
})

t.Run("already in-progress", func(t *testing.T) {
q := NewJobQueue()
job := types.NewJob(1, types.Offsets{Min: 100, Max: 200})

// First sync to put in in-progress
q.SyncJob(job.ID(), job)
firstUpdate := q.inProgress[job.ID()].UpdateTime

time.Sleep(time.Millisecond) // Ensure time difference
beforeSecondSync := time.Now()
q.SyncJob(job.ID(), job)
afterSecondSync := time.Now()

jobMeta := q.inProgress[job.ID()]
require.True(t, jobMeta.UpdateTime.After(firstUpdate), "UpdateTime should be updated")
require.True(t, jobMeta.UpdateTime.After(beforeSecondSync) || jobMeta.UpdateTime.Equal(beforeSecondSync))
require.True(t, jobMeta.UpdateTime.Before(afterSecondSync) || jobMeta.UpdateTime.Equal(afterSecondSync))
})
}

func TestJobQueue_MarkComplete(t *testing.T) {
t.Run("in-progress to complete", func(t *testing.T) {
q := NewJobQueue()
job := types.NewJob(1, types.Offsets{Min: 100, Max: 200})

// Start with in-progress job
q.SyncJob(job.ID(), job)

beforeComplete := time.Now()
q.MarkComplete(job.ID(), types.JobStatusComplete)
afterComplete := time.Now()

// Verify job moved to completed buffer
var foundJob *JobWithMetadata
q.completed.Lookup(func(j *JobWithMetadata) bool {
if j.ID() == job.ID() {
foundJob = j
return true
}
return false
})
require.NotNil(t, foundJob, "job should be in completed buffer")
require.Equal(t, types.JobStatusComplete, foundJob.Status)
require.True(t, foundJob.UpdateTime.After(beforeComplete) || foundJob.UpdateTime.Equal(beforeComplete))
require.True(t, foundJob.UpdateTime.Before(afterComplete) || foundJob.UpdateTime.Equal(afterComplete))

// Verify removed from in-progress
_, ok := q.inProgress[job.ID()]
require.False(t, ok, "job should not be in in-progress map")
})

t.Run("pending to complete", func(t *testing.T) {
q := NewJobQueue()
job := types.NewJob(1, types.Offsets{Min: 100, Max: 200})

// Start with pending job
err := q.Enqueue(job, DefaultPriority)
require.NoError(t, err)

q.MarkComplete(job.ID(), types.JobStatusComplete)

// Verify job not in pending
_, ok := q.pending.Lookup(job.ID())
require.False(t, ok, "job should not be in pending queue")

// Verify job in completed buffer
var foundJob *JobWithMetadata
q.completed.Lookup(func(j *JobWithMetadata) bool {
if j.ID() == job.ID() {
foundJob = j
return true
}
return false
})
require.NotNil(t, foundJob, "job should be in completed buffer")
require.Equal(t, types.JobStatusComplete, foundJob.Status)
})

t.Run("non-existent job", func(t *testing.T) {
q := NewJobQueue()
logger := &testLogger{t: t}
q.logger = logger

q.MarkComplete("non-existent", types.JobStatusComplete)
// Should log error but not panic
})

t.Run("already completed job", func(t *testing.T) {
q := NewJobQueue()
logger := &testLogger{t: t}
q.logger = logger

job := types.NewJob(1, types.Offsets{Min: 100, Max: 200})
q.SyncJob(job.ID(), job)
q.MarkComplete(job.ID(), types.JobStatusComplete)

// Try to complete again
q.MarkComplete(job.ID(), types.JobStatusComplete)
// Should log error but not panic
})
}

// testLogger implements log.Logger for testing
type testLogger struct {
t *testing.T
}

func (l *testLogger) Log(keyvals ...interface{}) error {
l.t.Log(keyvals...)
return nil
}
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