feat: shader dissolve on the 404 number (experiment, stacked on #541) - #542
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ghesp wants to merge 22 commits into
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feat: shader dissolve on the 404 number (experiment, stacked on #541)#542ghesp wants to merge 22 commits into
ghesp wants to merge 22 commits into
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Render a static site 404 with homepage Header/Footer so missing single-segment paths hit pages/404.tsx instead of the catch-all. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
Next.js 16 mixed App + Pages routing serves the App builtin 404 when
getServerSideProps returns { notFound: true }. Unknown single-segment
paths now set 404 and render the landing-chrome page instead.
Co-authored-by: ghesp <ghesp@users.noreply.github.com>
Reuse Homepage Background so the 404 sits on the periwinkle field. Hide Footer closer on this page only; landing Footer is unchanged. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
WebGL fragment shader treats the honey 404 as a texture and dissolves grid-locked 22px/1px specks from the pointer. Falls back to the static number when WebGL or motion is unavailable. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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🚅 Deployed to the docs.page-pr-542 environment in docs.page
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August 28, 2026 11:43
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Evaluate the pointer front per fragment and fade the smooth glyph body instead of snapping mix() to cellCenter. Specks stay locked to the 22px / 1px spot grid. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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August 28, 2026 12:02
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The per-cell snap is gone, but a wide half-alpha fade still washed the letter copper and hid the grid specks. Fade the solid fill in a short band and raise full-honey 1px dots as the ink leaves. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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August 28, 2026 12:07
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Stretch the pointer inner/outer gap and the body fade band so the edge is a wide melt into the grid, not a ~15px cut. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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August 28, 2026 12:17
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Bump the honey heading from 6/8/10rem to 7.2/9.6/12rem so it reads obviously bigger at the same breakpoints. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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August 28, 2026 12:25
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Bump 7.2/9.6/12rem to 9.72/12.96/16.2rem so the number reads larger than the last preview pass. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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August 28, 2026 12:48
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Local circular breakup of the Lexend fill into 1px honey specks on the existing 22px lattice. Pointer is the light; a short wake stays lit then the stroke heals. No hex front, no lasting gouge. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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August 28, 2026 13:52
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Shrink the pointer head from 20–150px to 10–52px so only the ink under the cursor breaks into 1px honey specks. Trail punches those same grid dots with a linear 240ms fade so the wake is visible, then the fill heals. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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August 28, 2026 14:16
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Lift ink only in small discs around 22px lattice cells that sit on the stroke near the pointer, light those cells honey, and trail a short row of the same cells. The filled Lexend 404 stays solid everywhere else. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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August 28, 2026 14:26
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Fading cells still lift a full disc so the wake stays a row of honey lattice dots instead of shrinking into the fill. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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August 28, 2026 14:30
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Drop the soft 6.5px punch. Activated 22px ink cells clear a hard half-cell so they merge into a dotted stroke, each replaced by a 1px honey speck on that same grid. Trail is those cells; the fill heals when they fade. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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August 28, 2026 14:38
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Half-cell covers only nicked the 20px stem. Use 0.75 cell so activated ink cells remove the stroke and leave the 1px honey grid dots. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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August 28, 2026 14:40
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Drop the 16px cell discs that left square leftover fill. Ink lifts only inside circular 1px honey specks: ~7px cluster under the cursor, spreading onto the existing 22px lattice along the trail, then the fill heals. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
Replace the WebGL punch/cell-cover shader with a real vgpu pipeline: circular honey HDR emitters, JFA/SDF, and a slimmed radiance-cascade light pass matching agent-radiance-cascades. Packed specks under the pointer still space out onto the 22px page lattice and heal. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
Turbopack's vgpu loader rejects struct member `active`. Call it `enabled` so production builds can inline the shader. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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August 28, 2026 15:13
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Drop HDR/ACES blowout so the bite cannot go lemon, keep the glyph fill unlit, and space packed 7px circles out onto the 22px page grid along the wake instead of a dense square stamp. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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August 28, 2026 16:52
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Match Georgina's locked Figma look: a ~250px soft honey bloom that dissolves the Lexend fill, with the existing 22px lattice lighting up inside the orb. Raise present energy in honey and drop the 0.03/0.06 cap. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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August 28, 2026 17:16
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Georgina rejected the Brand Shaders dissolve orb. The filled Lexend 404 is always drawn; a tight pointer head lights the 22px page lattice with a small cascade glow. No glyph fade, no 248px orb. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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August 28, 2026 17:24
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Keep the restored honey-light base. Under the tight 8/36px pointer head, offset glyph UVs so the stroke shoves and smears. Page lattice is not warped; type is never dissolved. Co-authored-by: ghesp <ghesp@users.noreply.github.com>
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Stacked on draft #541 (landing-chrome 404). Shader-only vs that branch.
Summary
Keeps the first honey-light base Georgina locked (solid Lexend 404, tight pointer lights the 22px lattice) and adds a local UV displace on the glyph.
Under the 8/36px head,
present.wgslsamples the 404 atdisplaced_uvso the stroke shoves and smears. Extra taps make a darker honey tail. The page grid is not warped. Type is never faded or dissolved. No 250px orb.Scope
app/(hosted site, MCP, Ask AI)packages/cli/packages/mdx-bundler/docs/(product documentation)Type of change
Test plan
bun run checkpasses locallycd app && bun run build— client JS hasdisplaced_uv/shove_pxandhead_inner:8/head_outer:36. Nolet dissolve,glow_k, orhead_outer:124Preview: https://docspage-docspage-pr-542.up.railway.app/ — pick a fresh path after this rebuild, e.g.
/honey-displace.Notes for reviewers
5befe73oncursor/404-shader-dissolve-7370. Locked type sizes unchanged. Color stays#E69135. This VM has no WebGPU adapter, so the live still still needs a browser pass.