Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Friday, 16 November 2018

Spyro the Dragon, Reignited Trilogy (Game Review)

One of the most anticipated games this years burns up the competition.



Following the awesomeness of Crash Bandicoot N. Sane Trilogy the bar has been set really high so it didn't come as a surprise when Activision delayed the release of the tiny fire breathing dragon we all love.. 

Whatever about the delay the game is fantastic. It's one of the first games I had on my PS1 released all the way back in 1998 when I was 22. The main thing I loved about the game was the play-ability, compared to modern games, the controls were simple. Walk, charge, fly and blow things up. That's it. AND thankfully this hasn't changed.  

(Although I have fond memories of banging the combination of square, square, circle, x, triangle triangle etc in Soul Calibre.) 



The plot is simple ... go around to loads of different levels, collect jewels, find the dragons and release them. Fight baddies and eat fairies on the way. Throw in a bit of flying and that's it. It doesn't have to be anymore complicated than that. 


This come to my next favourite thing about the game. Nothing has changed in this either. The story hasn't changed and so far the levels are the same. I've a bit of OCD - whilst it's great fun to get to as many new Worlds as quickly as possible - I love going back, finding all the jewels and catching the little FUXXXer that has stolen the eggs and keeps laughing until you catch him. It's lovely when you reach the 100% complete. But that laugh ... aaaarrggghhhhhh.

(source by Blaria)

The Reignited Trilogy includes remakes of Spyro the Dragon, Spyro 2: Ripto’s Revenge, and Spyro: Year of the Dragon, the only one annoying this is you have to download the last two games; unlike with Crash, all three games were on the disc but this isn't enough to lose sleep or rating points over. The graphics are amazing, whilst I recently played the first Spyro on my trusty PS2 a couple of weeks ago the graphics looked sooooo bad on the big screen. There are no problems with this newest version. I especially loved the way the burnt grass regenerates and it never gets old killing chickens and sheep. Lamb kebab anyone.

One of my favourite things is the puzzle solving element of trying to fly/glide to the hard to reach spots to find hidden gems and am constantly awed at the vibrant 3d graphics, particularly when you get to a high vantage point and are looking around to find those hard-to-reach treasures. Always look behind the pillar and to the left or right of a doorway you just charged through. Apparently the whole game had to be rebuilt from the ground up as Activision lost the original coding, which even though sounds a bit mad, the complete rebuild is just awesome. The nuances of the grass interacting as you run around (although a little bit annoying when it hides gems - this didn't happen in the original version), the sounds effects are cool and if you stand around too long Spyro gives out. I love the flying stages and can't wait  to reach 100% complete in them, these were always the challenging levels and now have fab graphics.



This game has so much going for it. It suits all ages and I love the idea of Dad's finally being able to best their kids in a game. As you are flying around you suddenly remember - "hang on there's a hidden corner there with some gems" and you can surprise the yung-uns with your superior knowledge. Of course, if you can't remember where those spots are there are of course multiple walk-throughs available already. Gone are the days of buying those magazines to find the solution you spent three long nights trying to figure out.

Simply put ...

Newbies to Spyro will love it, the simplicity is it's charm and adds to the addictability, some modern games are heavy and serious. This is a fun game for all the family.

Old codgers like me will love this remake and the nostalgia factor is massive, just hearing those old sound effects transports you back to playing the games 20 years ago.

It is of course a 10 out of 10 planets for me.


John The Captain Ryan








Wednesday, 11 July 2018

Judging a Creative Writing Competition.


Over the next few weeks I will be one of five people judging the entries to the Wexworlds creative writing competition. All details of the competition are HERE. I've come up with the following guideline to help all of us to short list the entries:

1. Each entry will be read by at least two judges

2. Each entry will be marked out of 100 points as follows:


Completeness – (Marks out of 30 points).
IS the story complete, does it have a beginning, middle and end. Does the punctuation, paragraph spacing and spelling help the story flow and enhance the clarity, meaning and movement of the piece.



Originality and Style – (Marks out of 30 points).
DOES the story have a unique style and is it original. Does it have a fresh point of view and is it a page turner. Is it descriptive. As it is a short story, choice and economy of words is very important so are the choices made precise and evocative. 




Realness and Impact – (Marks out of 30 points).
AS a work of fantasy/sci-fi/horror, is there a realness. Does the reader get sucked into the World that the author has created. What is the lasting impression of the story, Does the language create a rich or broad sensory appeal.



The X Factor – (Marks out of 10 points).
This is where the judge has free reign to award extra points for a special or amazing submission.


Judges after marking take notes to remind themselves of the submission. Judges will not know who else will read the submission and how the other judge will mark until all submissions have been read and they compare notes. We have started reading already even though the closing date is not until 31st July 2018. We are expecting to receive over 100 submissions and are really exciting to see what will be on offer.



Find out more about Wexworlds on their WEBSITE and FACEBOOK and any queries email wexworlds@gmail.com.

John The Captain Ryan
 

Friday, 2 February 2018

Summary of Scrabble Blogs

I’ve really enjoyed blogging about Scrabble, here is what I’ve covered so far.

Scrabble Blogs

To start with here are the basic rules which I published on 1st December 2017 

Then here are some alternative rules and variations published on 18th December 2017 which will help new comers and families especially with playing quicker games.

Here’s some information on why Scrabble is great for literacy skills (30th November 2017). if you are a teacher or a staff member in a library, Scrabble is a great game to aid literacy skills. 

On the previous blog there is a list of clubs in Ireland, if there is not a club near you check here for details on starting a club. You can also email me for information on starting a club on j.j.ryan2014@gmail.com. (7th December 2017)

And finally, a dog is for life and so is Scrabble so here is an awesome list of words allowed in Scrabble that are breeds of dog that I of course published before Christmas on 4th December 2017 

In the New Year, I started thinking about new comers to the game so published a blog on allowed 2 letter words on 4th January 2018 

Then I explained hooks and gave a nice list of hooks to print out on 10th January 2018, hint - it's nothing to do with fishing.

And then in the final trilogy of blogs for new players I spoke about rack balance here on 22nd January 2018.

Lastly on 31st January 2018 I blogged about never giving up when things look back and demonstrated a recent game at a tournament.

All the word lists I’ve made up are free to print and share, please credit me and/or quote a link to my blog www.johnthecaptainryan.blogspot.ie

A dog is for life and so is Scrabble


Enjoy.

John The Captain Ryan

Thursday, 21 December 2017

Musical Movie Quiz

Another round at the Christmas Pub Quiz league last week, try your luck at these favourite Musicals...


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1. Sound of Music
2. My Fair Lady
3. Chicago
4. Oliver
5. La La Land
6. Bedknobs & Broomsticks
7. Mary Poppins
8. Annie
9. The Wizard of Oz
10. Muppet's Christmas Carol



Ho Ho Ho, Merry Christmas

John The Captain Ryan

Christmas Movie Quiz

This was a round at a Christmas Pub Quiz league I organised, test your knowledge of Christmas Movies...

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1            It's a wonderful life
2            Elf
3            Bad Santa
4            Gremlins
5            Home Alone
6            Edward Scissorshands
7            The Snowman
8            Kiss Kiss Bang Bang
9            A Charlie Brown Christmas
10          Batman Returns


Toodles for now

John The Captain Ryan


Friday, 1 December 2017

Introducing Scrabble at your library.

Why not start a Scrabble Club in your library?  Here are the basics and how to play a variation called DUPLICATE Scrabble which is a great QUICK method for a group of people to play & learn. (only 1 board needed)  


The Basics.

Each person pulls letter tiles at random from a bag.  You have 7 tiles to work from.  The objective of the game is to make the best word/score and play it on the board.  Words are placed in a straight line, reading from top-to-bottom or left-to-right.  At any stage the board should look like a crossword with every word on the board connecting to another.  When you connect a word to another it’s called a HOOK.  When a word is played, replenish your tiles by the number of tiles you played.  You should always have 7 tiles on your rack.

The Board & Scoring.


Placing a word across a premium square allows you to score more points as follows:

Light Blue - Double letter score, i.e double the score of THE TILE PLACED on the square
Dark Blue  - Triple letter score, i.e triple the score of THE TILE PLACED on the square

Pink - Double word score, i.e double the score of THE WHOLE WORD PLAYED
Red - Triple word score, i.e triple the score of THE WHOLE WORD PLAYED

Premium tiles are ONLY valid for the first move, i.e. you only score it once except for in move 4 below.

If you use all tiles on your rack AT THE SAME TIME you score an extra 50 points. (i.e. play a 7 letter word or maybe an 8 letter word hooking on to an existing letter)

If you haven’t played for a while, take out your scrabble board and play along.  First 3 moves below and their scoring.

Move 1. 


Move one must always play through the middle pink tile which is a DOUBLE WORD SCORE
DOG; 2+1+2=5 DOUBLED is 10. TURN SCORE = 10

Move 2.


SHARD played by sticking an S onto DOG.  Also get score for creating the word DOGS but DOGS does not get doubled.
SHARD; 1+4+1+1+2=9 DOUBLED is 18.  DOGS is 2+1+2+1=6. TURN SCORE; 18+6=24


Move 3.



Played DIXIE using the D on the board.  Double or Triple LETTER scores are always calculated BEFORE the WHOLE word is double or tripled.
DIXIE; 2+1+8+1+2 (E is worth one but is doubled on the double letter score) = 14. Whole word DOUBLED is 28. TURN SCORE = 28

As you can see the board is already starting to look like a crossword puzzle. The next 3 moves look like this.

Move 4. 



Played the word JOY.  Small two letter words are very useful as HOOKS.  Yes...DO & OY are allowed words.  This moves total score will include all 3 words JOY, DO & OY.  But note, the word played has all letters played in a straight line, I didn’t jump to a different part of the board to play some more tiles.

JOY; J is doubled and Y is doubled so 16+1+8 = 25
DO; 2+1=3
OY; Y is doubled so 1+8=9

TURN SCORE; 25+3+9 = 37


Move 5. 


Adding EN to JOY to get ENJOY; A player will really “enjoy” spotting this word.  The J & Y are not doubled again.

ENJOY; 1+1+8+1+4=15 TURN SCORE = 15

Move 6. 


Playing the word DETAILED using the E of DIXIE.  The E belonging to Dixie is not doubled again.

DETAILED; 2+1+1+1+1+1+1+2=10 TRIPLE WORD SCORE = 30
ALL TILES USED BONUS OF 50

TURN SCORE; 30+50 = 80

The Blanks


There are 2 blanks in the game.  These can be used as any letters so are very useful but scoring with them is a little different as they have a face value of ZERO.  See what move 3 would have scored by using a blank in DIXIE


The WHOLE word is still doubled but no individual score is recorded for the blank as an I.

DI*XIE; 2+0+8+1+2 = 13. DOUBLED = 26 TURN SCORE = 26

Words Allowed.

In general, all words except proper nouns are allowed, i.e. names of people, but there are many exceptions, for example JACK is a name but is also used to lift a car when changing a tire.  

The dictionary to use is the Collins Official Scrabble Words published in 2015. The library should use the family and friends version printed in 2008 - (ISBN 978-0007280834) There are several apps to download to check words.  A good one that is free can be found on the app store called "Scrabble Checker" and looks like this



Normally if a player plays a wrong word, the word is removed from the board and the player looses their turn.  For children and beginners you can relax the rule of losing a turn.

Exchange your tiles

A player can opt to exchange any number of tiles on their rack INSTEAD of playing a word on the board.  This can only be done if there are 7 or more tiles still in the bag.

End Game

The game is over when one of the following happens:

No tiles remain in bag and one player uses all the tiles on their rack.  In this case the face value of remaining tiles on opponents rack is subtracted from opponent score and added to the player who went out.

No other moves can be made.  In this case the face value of each player’s tiles is subtracted from their own score.

So, that’s enough to get started but here is a great variation to play with children and beginners in the library or classroom.

DUPLICATE SCRABBLE

Supplies: 1 x complete board.  Lots of paper to hand out. 
Set Up: Everyone sitting around a large table in view of the board.

* Leader pulls 7 tiles from bag and everyone writes down the 7 tiles (a bit like countdown)

* Leader starts a timer (egg timer or timer on phone).  Allow 3 minutes.

* When the timer goes off each player writes down their word and declares it.

* Leader places the different words on the board and helps people add up the score.

* The highest word remains on the board.

* Leader should replenish tiles from bag to a total of 7 tiles.  If remaining tiles are dreadful leader can opt to choose 7 new tiles and throw rubbish back in.

(Another option is that leader could have nice selections pre-prepared with the blank and usable combinations)

This a great way to see what words everyone found and gets everyone playing.  It’s also a quick way of playing, play as many rounds as you like but if you play about 6 rounds the whole thing will be finished in about 30 minutes.  It’s also a great way to learn strategy, particularly if you have a couple of really strong players in the group.  This is the best way to get beginners and children playing, nobody gets bored and it’s finished fairly quickly.


Best of luck everyone and email me if you have any queries @ j.j.ryan2014@gmail.com

John The Captain Ryan





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