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3 votes
0 answers
67 views

In the below code snippet, I draw a texture on a canvas on the left, and then call canvas.toBlob() and display the result in an <img> on the right. The resulting image has a cyan glitchy spot: ...
Imperishable Night's user avatar
Advice
0 votes
0 replies
60 views

Hi guys i am trying to make a website with 3d model in it and you can apply patterns designs texts stickers on the model i am doing it with canvas atlas which is every assets renders inside the oen ...
Bn'R's user avatar
  • 37
0 votes
0 answers
118 views

I'm developing a hero section for my React portfolio that includes a 3D model rendered with Three.js via @react-three/fiber. However, when the component loads, I see this error in the browser console: ...
Dhvani Maktuporia's user avatar
1 vote
1 answer
99 views

I am currently developing a WebGL app with Unity and using PlayerPrefs to try and make it so that a unique user id is generated for a player and used to connect to a remote lobby system. The problem I'...
samson's user avatar
  • 45
2 votes
0 answers
99 views

I'm working on an antenna 3D polar plot program which need to render real-time plot. Things I'm using: Python 3.11.9 PyQt6 6.9.1 PyQt6-WebEngine-Qt6 6.9.2 plotly 6.3.1 Issue: The code can generate ...
JusMave's user avatar
  • 21
1 vote
0 answers
84 views

I'm trying to implement a Depth of Field (DOF) effect in a Three.js scene that includes a point cloud rendered using THREE.Points. I've based my implementation on these official examples: https://...
soup3ee's user avatar
  • 11
0 votes
0 answers
30 views

Not able to see both rect and trap panel at a same time?Individually both are render with their proper position worldX but both at a same time with loop not. i have this in editor.tsx => const ...
mushtaq's user avatar
3 votes
1 answer
144 views

i try to open bing maps using python selenium with this code: import os, sys from selenium import webdriver from selenium.webdriver.chrome.options import Options from selenium.webdriver.chrome.service ...
Rapid1898's user avatar
  • 1,565
0 votes
0 answers
60 views

I recently started using WebGL, learning 3D on the web. My current issue is as follows: I have two pages, a home page and an about page. I have an Earth Model on the home page, rendering using the ...
Athul Kesav's user avatar
0 votes
0 answers
58 views

I'm using MediaPipe to apply face blendshape scores to a 3D avatar's morph targets in Three.js. The avatar is rendered into a custom canvas element, which is explicitly passed into WebGLRenderer like ...
Nam Luu Van's user avatar
1 vote
1 answer
109 views

I'm rendering a 3D-polygon on top of a given background (a pre-rendered image). The polygon is arbitrary: I just have its vertices (as a triangle strip or indexed triangles) passed via buffer. It ...
Zeus's user avatar
  • 1,127
-1 votes
1 answer
54 views

I have wanted to do an "Apple Liquid Glass" or refractive glass type effect on my website since before "Liquid Glass" was even a thing. I've designed my site to lean into 3D ...
TriVoxel's user avatar
  • 129
7 votes
2 answers
347 views

I'm rendering multiple WebGL "scenes" with one context using a single canvas element that is fullscreen and with a fixed position The page contains several div elements and I use their ...
imad's user avatar
  • 378
0 votes
0 answers
46 views

There seems to be no errors which popup, even with GL.getError(): const Canvas = document.getElementById("game_ui"); Canvas.width = window.innerWidth; Canvas.height = window.innerHeight; ...
Youaregreat's user avatar
1 vote
0 answers
82 views

I'm trying to read a depth value from a FBO through gl.readPixels. const canvas = document.getElementById("glcanvas"); const gl = canvas.getContext("webgl2"); const width = 64; ...
resle's user avatar
  • 2,416

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